Help in Using Smaller Stats/Numbers.

md1014

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Hello. I'm not really a big fan of having large hp/mp (500+)/(120+) right from the jump. To me, it doesn't really make any sense and has no true meaning. In my game(s), I want everything to have meaning, plus I feel like it would be easier for me to create skills and weapons, etc. accordingly. 

How do I change it so the stats of the characters are smaller (and their growth rates still make sense). For example:

Actor A (Lv 1)

Hp: 30

Mp: 30

Atk: 5

Def: 5

Mat:6

Mdef: 4

Speed: 7

etc. 

I have no idea on how to go about this easily + I don't know how to use the formulas to utilize the smaller stats.
 

Sinweaver

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I thought that you can do all these in the database?

F9 > Click on class tab > double click on the stats you want to edit > click on generate curve
 

Jory4001

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I prefer lower stat games as well, and am currently working on one where stats start around 8-12 and at level 50 are 40-60.

You can edit the stats in the database under the class tab.

Double click on the stat box you would like to edit and a window pops up,

Click the generate curve button and enter the Starting value at level 1 and the Max value you want it to be at your max level

Then drag the slider to set how fast the growth rate of that stat would be.

Untitled-1.jpg

Untitled-2.jpg
 

Mortalis

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My main character is the tank and he starts off at 100HP. Everyone else is based of him, my thief starts at 80, black mage around 60 and healer is 50. The growth is mainly tied to equipment, especially with Yanfly's Item Upgrade. I changed the Attack damage formula to ATK - DEF which helps out alot. I don't use the data base to grow my characters, they are tied to a few common events where the player gets to decide how to allocate stat points.
 

md1014

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Wow. I can't believe I missed that. Well that answers that problem. I can look around for a guide on the formulas. Thanks to everyone who responded and so quickly at that. 

(Am I supposed to say this can be closed...?)
 

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