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Hello. I'm not really a big fan of having large hp/mp (500+)/(120+) right from the jump. To me, it doesn't really make any sense and has no true meaning. In my game(s), I want everything to have meaning, plus I feel like it would be easier for me to create skills and weapons, etc. accordingly. 

How do I change it so the stats of the characters are smaller (and their growth rates still make sense). For example:

Actor A (Lv 1)

Hp: 30

Mp: 30

Atk: 5

Def: 5

Mat:6

Mdef: 4

Speed: 7

etc. 

I have no idea on how to go about this easily + I don't know how to use the formulas to utilize the smaller stats.

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