- Joined
- Sep 1, 2013
- Messages
- 8
- Reaction score
- 0
- First Language
- english
- Primarily Uses
Hey All,
I was wondering if there is a way to make it so that when i want to during text, custom character names show up.
now, hold on a sec, i know what you're thinking.
I'm making an open world RPG with a selection of different characters and classes. not a big deal. but since im using different multiple actors at the start of the game to determine the players sprite and headshot, im stuck because the actor id is dependant on the players choice in class.
also, another problem that i seem to have come across is letting the game know what headshot to produce when the actor is speaking.
this isnt a problem when you have a specific story and specific actor/actors but in this type of game RMVXAce seems to be limited. on certian aspects. is there a solution?
Just for reference, here is part of the common event string i created to make this character customisation.
I was wondering if there is a way to make it so that when i want to during text, custom character names show up.
now, hold on a sec, i know what you're thinking.
I'm making an open world RPG with a selection of different characters and classes. not a big deal. but since im using different multiple actors at the start of the game to determine the players sprite and headshot, im stuck because the actor id is dependant on the players choice in class.
also, another problem that i seem to have come across is letting the game know what headshot to produce when the actor is speaking.
this isnt a problem when you have a specific story and specific actor/actors but in this type of game RMVXAce seems to be limited. on certian aspects. is there a solution?
Just for reference, here is part of the common event string i created to make this character customisation.

