CHERRILOID

purveyor of bun
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hi!
so, im using the term database somewhat loosely here in the title. with my main protag being an artist, my game is intended to have a "sketchbook" feature - as and when you encounter/fight characters, your "sketchbook" updates with information on said character. the sketchbook is just a series of images (accessed via main menu) in an interactive slideshow format (< for previous page, > for next page, esc to close).

does anyone know how i would execute this? i already have the empty menu listing there (using yanflys menu manager), so these are the areas im a little stuck on:
  • creating the slideshow functionality (left arrow key displays previous image, right arrow key displays next image)
  • using events to add an extra image to the slideshow at scripted intervals (adding an image to the slideshow after you meet a certain character. this image cannot be accessed before the character is met)
  • OPTIONAL: a menu function within the first page of the slideshow, allowing you to skip to a certain page (e.g. clicking a button labelled "jimbob" would jump you straight to "jimbob's" page)
im pretty flexible on execution; so long as ive essentially got a functioning visual character database, im happy to make adjustments or cut corners if needs be. as long as it can list 8 characters, its all good!

thank you for reading/supporting!
 

Shaz

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Just a common event that keeps track of the current image, uses a Show Picture event to display the correct image, then a loop that waits for the left or right arrow keys or the escape/action key to exit.

If you want it more complicated than that, you might need a plugin.
 

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