Help Making "Spelling" based Combat

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Just a quick query: does RPG Maker MV allow for Name Input Processing during Battle Sequences? I've tried numerous times to call it, but it just skips the Event Sequencing in the troop menu and goes to "Show Texts" I've labeled for the correct answer.

I'm trying to implement a combat system where a player is supposed to type a word correctly to deal damage...but I can't even call Name Input Processing to do that! Any suggestions?


As far as the answering goes, something like the picture below would be your best bet, I think. Make a skill called "Solve" that calls this common event when used. "input" and "solution" are both variables. It'll enable the player to input a number, setting the value of "input". If the number matches the solution (determined by the question asked), the enemy takes the damage. If it doesn't, the player takes the correct answer worth of damage, showing them their mistake. Or you could do it equal to their input value, or just force the goblin to attack. Many options.


View attachment 36063
Hey, I was wondering if the same thing is possible for a password input? I tried setting up the same comment event system you suggested, but whenever I call "Name Input Processing", it just skips it entirely. Can you not call Name Input Processing in combat?
 
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mmgfrcs

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The short answer is no, at least not without plugins.
upload_2018-9-20_15-47-7.png

Doing so in combat therefore requires you to change the combat system of RPG Maker MV. You'll have to ask for (or find) a plugin.
Other than inputting, why not choosing?
Examples:
*Sound of someone speaking 'Leave'*
Spell the word.
1. Leaf
2. Lease
3. Live
4. Leave
...etc.
NCSRTOTIC
1. N
2. S
3. C
4. R

1. T
2. I
3. O
4. C
...etc.
 

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