Help making this ice Puzzle?

SayMag

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I have decided to make an ice puzzle similar to the one at gym 8 in pokemon r/s/e, or the leaves puzzle in undertale

the thing is, i have no idea where to start. can someone help me?
 

Shaz

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You assume we have all heard of and/or played those games.


Please explain them, or show a video (and if it's a long video - more than a couple of minutes, say what time to jump to to see the mechanic).
 

SayMag

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(3:50)Here is a link to the Pokemon Emerald Puzzle

The player must step on every ice tile to advance to a higher level. Stepping on a tile they've already stepped on will cause the tile to crack and send them to the floor below.



(13:40)Here is the Undertale Variant of a similar puzzle. The player has to avoid specific tiles, or else they will fall to the floor below. The floor below marks the tiles the player has to avoid with leaves.

My best guess is that it involves tile substitution

Hope this helps  :)
 

Sated

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You can do the floor-tile part of this puzzle using a two-page event on every applicable tile. Each tile will need a separate switch associated with it. You will also need a variable to associate with the puzzle. The first page of the event should be a blank tile (since the floor will already be below the event). It should be "Below Hero" and "On Hero Touch". When the hero touches this event it should turn on one of the aforementioned switches, activating the second page of the event, and also increase the value of the variable by one. The second page of the event should be activated by the switch being turned on, and it should be a tile with the cracked floor graphic (or whatever it is you want to have indicating that the tile was already stepped on). It should also be "Below Hero" and "On Hero Touch". If the hero touches this event, you should do whatever it is you want to have happen when the player fails the puzzle. You should also turn ALL the switches associated with the event OFF and set the variable back to 0.

You will also need a two-page event for the door that is blocking the hero from continuing. The first page of this event should be the door (or wall or whatever) and should obviously be set to "Same Level As Hero". It does nothing. The second page of this event should be blank and "Below Hero" because obviously the hero needs to be able to get passed it. It should be set up to activate once the variable reaches the value equal to the total number of floor tiles you have in the puzzle (since that'll mean that every available tile has been stepped on). 

Lemme know if you have any problems.
 
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Andar

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I've moved this thread to RM2K3 Support. Please be sure to post your threads in the correct forum next time. Thank you.

Tutorials is for topics giving help, not asking for help
 

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