- Joined
- Jun 12, 2017
- Messages
- 239
- Reaction score
- 185
- First Language
- English
- Primarily Uses
- RMMV
Hello everyone!
Do you have a story you want to see turned into a RPG game, but don't have the time anymore?
I am ready to begin working on a new game after a nice break since our last release. I'm the designer for Nostalgia Addict Games.
Feel free to look at some of the reviews from our current two games at http://nostalgiagames.net
My partner (who is brilliant when it comes to crafting stories, dialogue and characters) just had a baby this week and he will be MIA for a good couple of years so I figure I'll go ahead and least start working on our new game so that he has a lot of material/canvas to start doing his thing.
Me? I can't write. Compared to my co-dev, it's not even a comparison. In the end, he will still be tasked with finalizing the overall story so please be aware of that if you want to help me out. I'm not even going to lie, he might even scrap your entire story and change it to who knows what. However, his expertise in this area....just look at the reviews on our past two games. The man is a gifted writer and VERY particular in what he decides to go with. I've learned to just shut up and design whatever he comes up with
But who knows, he might go with it and naturally build onto your story. Just don't be completely married to the story ending up being exactly like you think it should be is all I'm saying.
What I'm looking for is a old school like RPG story. Such as back from the days of SNES. We like stories that have a lot of military focus such as FF3. We love big baddies that are terrifying strong. And we love dark parts to the story. Either from important character deaths, betrayels or seemingly hopeless odds.
What I'm looking for is just a very quick look at:
1) How the story starts
2) What compels your hero or heroes to start down this path of becoming the main character(s)
3) What's the biggest S-hits the fan moment during the story
4) Who ends up being the big baddy. What is their motivations?
I'll hit you up if I like what you have for more details.
Remember, this is only for folks who wish to willingly let me hear their story and open to us making it into a game (for free). If you want to work on it together and join the team, we can talk about that some more, but to clarify - when it comes to the story, my partner will be the one who ultimately decides to use it or completely scrub it. He will write every sentence in the game.
At the very least, at least most of the environments, maps, lure and locations that resulted from your story will end up in game.
All of this is really just to help me at least start designing a new game with a semi-idea of what the game will be lol.
Do you have a story you want to see turned into a RPG game, but don't have the time anymore?
I am ready to begin working on a new game after a nice break since our last release. I'm the designer for Nostalgia Addict Games.
Feel free to look at some of the reviews from our current two games at http://nostalgiagames.net
My partner (who is brilliant when it comes to crafting stories, dialogue and characters) just had a baby this week and he will be MIA for a good couple of years so I figure I'll go ahead and least start working on our new game so that he has a lot of material/canvas to start doing his thing.
Me? I can't write. Compared to my co-dev, it's not even a comparison. In the end, he will still be tasked with finalizing the overall story so please be aware of that if you want to help me out. I'm not even going to lie, he might even scrap your entire story and change it to who knows what. However, his expertise in this area....just look at the reviews on our past two games. The man is a gifted writer and VERY particular in what he decides to go with. I've learned to just shut up and design whatever he comes up with
But who knows, he might go with it and naturally build onto your story. Just don't be completely married to the story ending up being exactly like you think it should be is all I'm saying.
What I'm looking for is a old school like RPG story. Such as back from the days of SNES. We like stories that have a lot of military focus such as FF3. We love big baddies that are terrifying strong. And we love dark parts to the story. Either from important character deaths, betrayels or seemingly hopeless odds.
What I'm looking for is just a very quick look at:
1) How the story starts
2) What compels your hero or heroes to start down this path of becoming the main character(s)
3) What's the biggest S-hits the fan moment during the story
4) Who ends up being the big baddy. What is their motivations?
I'll hit you up if I like what you have for more details.
Remember, this is only for folks who wish to willingly let me hear their story and open to us making it into a game (for free). If you want to work on it together and join the team, we can talk about that some more, but to clarify - when it comes to the story, my partner will be the one who ultimately decides to use it or completely scrub it. He will write every sentence in the game.
At the very least, at least most of the environments, maps, lure and locations that resulted from your story will end up in game.
All of this is really just to help me at least start designing a new game with a semi-idea of what the game will be lol.
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