HELP! Need a scripter to discuss about MOG LINEAR battle plugin

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firststef

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Hi guys!


So i,m trying to use MOG,s LMBS plugin (https://atelierrgss.wordpress.com/rmv-lmbs-linear-motion-battle-system/) but i have some issues.


PLEASE if you know js help me... don,t leave me alone !!! even if you just read the post until the end i,ll be very gratefull.


Here is the code for you to look into MOG_LMBS.js Don,t worry MOG,s blogs says its free for commercial use and editing.


1. There are no turns in lmbs, and i don,t know how to make skills trigger something else like events.


2. Is there a way for this plugin to change the actor,s sprite sheets in battle? LMBS is using external sprite sheets so can i change the name of the battler inside the battle to change its spritesheet? That would help me use a skill to EVOLVE my character like SUPER SAIYAN GOKU.


3. Skills don,t allow me to control the enemy,s movement. For instance i need a skill that would help me to throw the enemy in the air.


Can you help me figure out how to do these adjustements to the code?

View attachment 56892
 

sar777

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Code:
LmbsSpriteBattler.prototype.loadBitmaps = function() {
    if (this._battler) { this._battler.lmbsCacheActionBitmap() };
    //this.bname() = "Leon";
    var btname = this.bname();
    btname = "Athena";
    $gameMessage.add(btname)
   this._SkillBitmaps = [];
   this._ItemBitmaps = [];
   this._PosesBitmaps = [];
   this._PosesBitmaps[0] = ImageManager.loadLMBSBattlers(this.bname());
   this._PosesBitmaps[3] = ImageManager.loadLMBSBattlers(this.bname())
   if (this.bname() != "") {
       this._PosesBitmaps[1] = ImageManager.loadLMBSBattlers(btname + "[idle]");
       if (this._battler._lmbs_Movement) {
           this._PosesBitmaps[2] = ImageManager.loadLMBSBattlers(btname + "[walk]");
           if (this._battler._lmbs_Dash[0]) { this._PosesBitmaps[3] = ImageManager.loadLMBSBattlers(btname + "[dash]")};
           if (this._battler._lmbs_Jump[0]) { this._PosesBitmaps[4] = ImageManager.loadLMBSBattlers(btname + "[jump]")};
           if (this._battler._lmbs_Jump[0]) { this._PosesBitmaps[5] = ImageManager.loadLMBSBattlers(btname + "[fall]")};
           if (this._battler._lmbs_AirDash[0]) { this._PosesBitmaps[6] = ImageManager.loadLMBSBattlers(btname + "[airdash]")};
       };
       if (this._battler._lmbs_Guard[0]) { this._PosesBitmaps[7] = ImageManager.loadLMBSBattlers(btname + "[guard]")};
       this._PosesBitmaps[8] = ImageManager.loadLMBSBattlers(btname + "[cast]");
       this._PosesBitmaps[9] = ImageManager.loadLMBSBattlers(btname + "[damage]");
       this._PosesBitmaps[10] = ImageManager.loadLMBSBattlers(btname + "[dead]");
       if (this._battler.isActor()) { this._PosesBitmaps[11] = ImageManager.loadLMBSBattlers(btname + "[victory]")};
 

KuroVuster

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sorry bout the resuscitation of this post, but the code posted here kina caught my interest. does this relate to any of firststef's requests? (i am most interested in the 3rd request, controlling the enemies movement with skills like an attack with knockback and so on.
 

Kes

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[necro]KuroVuster[/necro]
If, having tried the code it doesn't work, then post a fresh thread setting out exactly what you want, what you have tried and what error messages etc. you get.
 
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