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- Dec 23, 2016
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This is something I've been a bit puzzled on for a while now...
There is a quest I want to add in the game I'm creating where the player needs to collect 3 of item x in order to complete it and progress. Item x is a drop from an enemy, but I'm not sure how to make it so that if the drop occurs and the quest is active it adds 1 to the progress variable for that quest.
Basically what I need is a way to do this during the drop calculation process, I think...:
if (item x was dropped) and (quest is active):
add 1 to the progress variable
Any help, direction, or alternatives would be appreciated.
- Zephyrim
EDIT: This isn't really an issue with the plugin, it works fine. Move it to a more appropriate thread if it needs to be moved. ^-^"
There is a quest I want to add in the game I'm creating where the player needs to collect 3 of item x in order to complete it and progress. Item x is a drop from an enemy, but I'm not sure how to make it so that if the drop occurs and the quest is active it adds 1 to the progress variable for that quest.
Basically what I need is a way to do this during the drop calculation process, I think...:
if (item x was dropped) and (quest is active):
add 1 to the progress variable
Any help, direction, or alternatives would be appreciated.
- Zephyrim
EDIT: This isn't really an issue with the plugin, it works fine. Move it to a more appropriate thread if it needs to be moved. ^-^"

