Help needed with a somewhat specific skill.

VesperCire

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When the player uses this skill, they get infected with the Poisoned status. If they defeat any enemy (regardless of what health they're at) in two turns, they will be unpoisoned and have greatly increased Attack and Defense for the rest of the battle, but if the player fails to defeat an enemy in two turns, they will be instantly defeated. How would I go about doing this?
 

Andar

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you'll need to place the logic into troop events, no other way.
check if state is present, if yes count with variables while checking the other definitions.
then at the count of turns either call game over or another state giving bonus.
 

Renkai141

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In question of that, would you check every single enemy to check if it has the state?
 

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