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- Mar 21, 2015
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Ok so I fixed my problem entirely. I all i needed to do was delete that line, and now its working like a charm!
I ran into a new error using Modern Algebras script for a quest log. I read through his long manual, and I figured out how to set up the quest description but im lost at setting up the event for my quest. Lastly I tried setting it up and I retrieved the sword it said 0/1 adamantite sword found even though it was in my inventory and when i accidentally talked to the quest giver without the quest completed it locked my screen. ughhh!
Side note: To sum all this up, I just need help making the quest actually work, when I get the key item once the soldiers would stop dropping it, and that should be it in all honesty. It seems complex but I know its capable of happening.
here is my quest sample:
when 1 #2 Quest 2
q[:name] = "Kings Lost Sword"
q[:level] = 1
q[:icon_index] = 7
q[:description] = "Retrieve the Kings Lost sword"
q[
bjectives][0] = "Kill 12 evil soldiers"
q[
bjectives][1] = "Loot the Adamantite sword from evil soldiers"
q[
bjectives][2] = "Return to the king when finished"
q[
bjectives][3] = ""
q[
rime_objectives] = [1, 2]
q[:custom_categories] = []
q[:banner] = ""
q[:banner_hue] = 0
q[:client] = "The King"
q[:location] = "Forgotten woods"
q[:common_event_id] = 0
q[:rewards] = [
[:item, 1, 3],
[:gold, 500],
I ran into a new error using Modern Algebras script for a quest log. I read through his long manual, and I figured out how to set up the quest description but im lost at setting up the event for my quest. Lastly I tried setting it up and I retrieved the sword it said 0/1 adamantite sword found even though it was in my inventory and when i accidentally talked to the quest giver without the quest completed it locked my screen. ughhh!
Side note: To sum all this up, I just need help making the quest actually work, when I get the key item once the soldiers would stop dropping it, and that should be it in all honesty. It seems complex but I know its capable of happening.
here is my quest sample:
when 1 #2 Quest 2
q[:name] = "Kings Lost Sword"
q[:level] = 1
q[:icon_index] = 7
q[:description] = "Retrieve the Kings Lost sword"
q[
q[
q[
q[
q[
q[:custom_categories] = []
q[:banner] = ""
q[:banner_hue] = 0
q[:client] = "The King"
q[:location] = "Forgotten woods"
q[:common_event_id] = 0
q[:rewards] = [
[:item, 1, 3],
[:gold, 500],
Last edited by a moderator:


