Help on canceling and reactivating scripts mid game.

Misty

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Hello,

Are there any scripts that cancels a script and reactivates it?

The script kinda cancels features I want to keep, but I want to use the script.

Sincerely,

ZEFK
 

Andar

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It doesn't work this way.

If the scripter provided a way to activate features of the script by switches and variables, then you can use that option.

If the scripter wrote the script without that option, then you can't deactivate or reactivate the script.

Think of the script engine as the engine of a car - if the mechanic made a connection for you to control something from the cabin, you can do that - but you can't disassemble the engine while driving on the road with a hundred kilometers per hour.
 
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Shaz

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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


Show us what script you're using (give us a link to its page) and tell us what it's doing that you don't want it to. Be specific - "it cancels features I want to keep" doesn't help us help you.


You'll either need to get someone to modify the script to NOT cancel those features, or to be enabled/disabled using a switch, or you'll have to find another script that's closer to what you need.
 

Misty

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Never mind.

I can easily work around the restrictions to the script, but was just wondering.

Thank you Andar and Shaz! Always a big help.
 

Zeriab

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Unfortunately it is impossible to create a script that take any other script and let you enable/disable it on the file.

Now implementing the behavior manually in a specific script, that's something entirely else.

*hugs*

 - Zeriab
 

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