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- Mar 29, 2016
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Hi All,
I'm trying to get the Attack Skill for my actors to be based on a variable - in other terms, rather than having a single set "Attack" skill, the "Attack" command actually triggers whichever Skill ID is returned by a designated variable.
(Note: this assumes actors can and have learned any skill ID that would be returned by the variable and are able to cast it at the time - I have events to check for that already in place)
I've tried using Bobstah's Battle Command Customisation to create an eval-based skill command. Doesn't work - the command doesn't eve shown.
I've tried doing a "bait-and-switch" by setting the attack skill to have no effect then using Yanfly's Action Sequences to forceAction() the desired skill in <setup action> - doesn't work at all. Using queueForceAction() works once then bugs out the battle scene.
I tried using HIME's Actor Battle Commands and Use Skill plugins, but either I'm doing something wrong or the notetags don't seem to work with evals...
Frankly, I'm stumped. Anybody tried this before or have any idea how to achieve it?
I'm trying to get the Attack Skill for my actors to be based on a variable - in other terms, rather than having a single set "Attack" skill, the "Attack" command actually triggers whichever Skill ID is returned by a designated variable.
(Note: this assumes actors can and have learned any skill ID that would be returned by the variable and are able to cast it at the time - I have events to check for that already in place)
I've tried using Bobstah's Battle Command Customisation to create an eval-based skill command. Doesn't work - the command doesn't eve shown.
I've tried doing a "bait-and-switch" by setting the attack skill to have no effect then using Yanfly's Action Sequences to forceAction() the desired skill in <setup action> - doesn't work at all. Using queueForceAction() works once then bugs out the battle scene.
I tried using HIME's Actor Battle Commands and Use Skill plugins, but either I'm doing something wrong or the notetags don't seem to work with evals...
Frankly, I'm stumped. Anybody tried this before or have any idea how to achieve it?


