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Okay so first of all I apologize for all these post but im still elarning this system. So Im using Yanfly' Class Change and I want them to be able to switch classes in battle. So I made a skill called Class change and make a common event to got with it that activates the "OpenClass" tag. I try it out in battle but nothing happens, help? XD will I need to do a script call instead?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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