(HELP PLEASE) Guide on how to make custom parts

Discussion in 'Resource Support' started by Eyehavey0u, Sep 23, 2016.

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  1. Eyehavey0u

    Eyehavey0u Veteran Veteran

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    Hey Everyone.


    I wanted to use my spiriting skills to make more generator resources for the community. However this is the first time I have ever tried. I needed to know if there was a guide or tutorial I can follow. I wanted to learn about the positioning, and how to make the items able to be colored. I will be working on a Knight Templar set with different helmets. 


    Knight Templar.png
     
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  2. Andar

    Andar Veteran Veteran

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    I've moved this thread to Resource support. Please be sure to post your threads in the correct forum next time. Thank you.


    Tutorials is for presenting tutorials you wrote, not for asking questions.


    @Eyehavey0u


    Please edit your topic title into something that tells us what you want


    Everyone here has questions, so we want the title to either contain the question or tell us what you have problems with.


    A lot of people don't even look at such general, non-descriptive titles because they assume the user asks an extremely basic question...
     
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    Wookiee420 and Eyehavey0u like this.
  3. Eyehavey0u

    Eyehavey0u Veteran Veteran

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    Thank you!
     
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  4. Sharm

    Sharm Pixel Tile Artist Veteran

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    That's a good start.  Does your graphics program support layers?  That'd be the easiest way to deal with positioning, just keep the base on one layer, put the item on a second layer and just save the top layer when it's all set up.


    Think about where the light is coming from when shading, and lose all pillow shading.  That dark line at the top of the helmet should go, make it the brightest point instead, because that's pretty much where the light is hitting the most.
     
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  5. Eyehavey0u

    Eyehavey0u Veteran Veteran

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    Thank you so much for the advice Sharm! I edited the shading to try and make it seem like the light is coming from above. I was able to position the helmet. My problem now is how do I make it transparent? I used ms paint and paint.net. On MS Paint I saw the option to make a selection transparent but seems like I am doing something wrong.The helmet is ready unless I do more adjusting.. I just need a guide on how to make the image transparent.

    TK.png
     
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  6. Sharm

    Sharm Pixel Tile Artist Veteran

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    Sorry, that's not what I meant.  You're still pillow shading the top.  Here's a good tutorial, it has a great explanation of pillow shading, maybe it'll do a better job than me.  http://pixeljoint.com/forum/forum_posts.asp?TID=11299


    BTW, I would move away from MS Paint if possible.  It's not made for things like transparency and layers.
     
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  7. Eyehavey0u

    Eyehavey0u Veteran Veteran

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    Okay thanks. I know pillowing shading makes shading one on top of another and shading like an outline. I just have a hard time sometimes determining where the light is hitting Thank you for showing me that example. 

    TK.png
     
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  8. Sharm

    Sharm Pixel Tile Artist Veteran

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    That's looking a little better.  Don't worry, you'll get the hang of it.  Now, there's a black line that separates the top of the helmet from the front.  Try replacing the black with a light grey, lighter than anywhere else on the helmet.
     
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  9. Eyehavey0u

    Eyehavey0u Veteran Veteran

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    So I removed the black lines and matched it when the 2nd lightest grey

    TK.png
     
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  10. Sharm

    Sharm Pixel Tile Artist Veteran

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    With the black gone it's easier to see what's going on.  I think the top part should be lighter than the sides, personally.  I also really think you should ditch the selective outlining.  It's not anywhere else on the sprite, it has extremely limited use and it's probably the most difficult technique in all of pixel art to do correctly.


    Other than fixing up the art for the helmet itself was there anything else about making generator parts that's still confusing you?
     
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  11. Eyehavey0u

    Eyehavey0u Veteran Veteran

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    Thanks for showing me about lighting. I will use it on the next sprite. The only thing I needed was making the image transparent so it won't have a white block when using it in the generator.
     
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  12. Sharm

    Sharm Pixel Tile Artist Veteran

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    The only thing to do is switch to an art program that supports transparency.  And preferably layers.
     
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  13. Eyehavey0u

    Eyehavey0u Veteran Veteran

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    It seems paint.net has the option but I guess I just suck at using it :(  Sorry for the hassle...
     
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  14. Eyehavey0u

    Eyehavey0u Veteran Veteran

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  15. Sharm

    Sharm Pixel Tile Artist Veteran

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    Eyehavey0u, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    I don't know anything about Paint.net, that's a different subject really.  Try asking for help in program and utility discussion or paint.net's forums if they have them.
     
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  16. Eyehavey0u

    Eyehavey0u Veteran Veteran

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