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- Sep 25, 2013
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Hi there,
I've been dabbling with RM for a long time, but never really sat down with it until just recently when I decided to begin designing a project that took place in a universe I've been building for a time through several mediums (board games, stories, art, etc.).
While designing some of the skills, I thought it a good idea to incorporate a "Dance" mechanic wherein the user falls into a Dancing State and provides buffs to their allies.
This is what it looks like:

So, I looked online, downloaded Yanfly's Auto Passive States and the Passive Auras plugin for it to help with that. And things were working good.
I created an origin and aura state and the buff worked (hallelujah!)
I also created a state called "Dancing" which essentially shuts down that character until they finish their dance or take damage, thus also ending the aura buffs on all allies.
However, I ran into 3 problems:
1. Whenever my character uses this skill, they also get said buff, which I don't want happening. I'd like for only allies to receive the buff.
2. My dancing state is not working quite like i'd intended. Like, at all. It just sort of sits there and counts itself down, doing nothing. As stated before, it's supposed to restrict that actor from acting, and be force removed when they take damage or when the number of rounds ends (thus ending the dance).
3. apparently now said dance is also not activating it's skill. Or it is and it's deactivating immediately, which might be due to a flawed scripting in the notetag?

The highlighted area is where the passive state is missing.
The Skill I have activating my Origin
The Origin State

The Aura State

All my current active (and inactive) plugins.
Please Note that I also added in YEP_Z_PassiveCases as well just in case that might've helped.

If anyone could please help, I'd be really grateful. I've been working on javascript, but I'm not fluent enough to solve this myself yet... I want to know where I went wrong so I can improve. Thank you all. If there's any way that I can provide anything else from my end, please let me know.
I've been dabbling with RM for a long time, but never really sat down with it until just recently when I decided to begin designing a project that took place in a universe I've been building for a time through several mediums (board games, stories, art, etc.).
While designing some of the skills, I thought it a good idea to incorporate a "Dance" mechanic wherein the user falls into a Dancing State and provides buffs to their allies.
This is what it looks like:

So, I looked online, downloaded Yanfly's Auto Passive States and the Passive Auras plugin for it to help with that. And things were working good.
I created an origin and aura state and the buff worked (hallelujah!)
I also created a state called "Dancing" which essentially shuts down that character until they finish their dance or take damage, thus also ending the aura buffs on all allies.
However, I ran into 3 problems:
1. Whenever my character uses this skill, they also get said buff, which I don't want happening. I'd like for only allies to receive the buff.
2. My dancing state is not working quite like i'd intended. Like, at all. It just sort of sits there and counts itself down, doing nothing. As stated before, it's supposed to restrict that actor from acting, and be force removed when they take damage or when the number of rounds ends (thus ending the dance).
3. apparently now said dance is also not activating it's skill. Or it is and it's deactivating immediately, which might be due to a flawed scripting in the notetag?

The highlighted area is where the passive state is missing.
The Skill I have activating my Origin

The Origin State

The Aura State

All my current active (and inactive) plugins.
Please Note that I also added in YEP_Z_PassiveCases as well just in case that might've helped.

If anyone could please help, I'd be really grateful. I've been working on javascript, but I'm not fluent enough to solve this myself yet... I want to know where I went wrong so I can improve. Thank you all. If there's any way that I can provide anything else from my end, please let me know.
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