What if all he need is to change cloth, that not an item, how does that go?You can make a room exit event have a conditional branch that says 'If Item X is in inventory, then...'. So then the game will check if you have the item on you. If you do, then you can allow the player to successfully exit, and if not (the 'else' branch), you can put some kind of text there or something that prompts the player to get the item first.
a screen shoot would be nice, my English isn't that great lol i'm more of a visual learner.Is the clothes item something he has to have in inventory before he can change? If so, still set up the conditional branch, but make it so that he can't leave if the item is in inventory. Then when you change clothes, remove the clothes item from inventory, so that the second part of the branch will work and put the exit in that second part of the branch. Hope that's not too confusing, I'm not on my computer that I can set up a screen shot to show you.



so i got it to work, but once i move to the exit, it didn't step on it but stop right in front of it. And i have it as player touch to exit, but is force me to press action to leave. And once i leave and come back, the item appear again, even though i set it as one time item. help plz Q_QThanks Matseb, I threw it together quickly this morning.
So here what i got so far, i know, still a noobie here sry. thank for all the help guysYou need to have TWO pages on the clothes event - the second one will be conditioned by the same switch and will either have no graphic, or a graphic of an empty clothes holder.
You'll have to post an image of your door event. I'm guessing you've left something out.





wow i didn't notice that lol, thank for the help. love you guy. I got a lot of question...but that good for now.Change event 1's second page to be below characters, and triggered by player touch. You said you DID have it set to player touch, but you don't. Only the first event page was.
Your second page is conditioned by self switch A, but you never turn self switch A on. Erasing the event does nothing - as you see, it comes back as soon as you return to that map. Just change the condition on the second tab to be the same switch that conditions the door. Or when you change into the armor on the first tab, also turn on self switch A.You need to have TWO pages on the clothes event - the second one will be conditioned by the same switch and will either have no graphic, or a graphic of an empty clothes holder.
ah i got it! thank.Your second page is conditioned by self switch A, but you never turn self switch A on. Erasing the event does nothing - as you see, it comes back as soon as you return to that map. Just change the condition on the second tab to be the same switch that conditions the door. Or when you change into the armor on the first tab, also turn on self switch A.
