[help!]Problem with common event

KoMo_Riz

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This is what I do for my opening on Rm2k31587119148702.png and I want to know how to end common event that1587119197442.png be Autorun I have no idea please help me!!;;;;
 

Shaz

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When you show a screenshot, please include the FULL window, not just a part of it. There are elements on event pages (even common event pages) that affect what happens, not just the list of commands.

Without that, I'm just going to assume that 2K3 common events are the same as all the later versions, and that if you have set it to autorun, you also had to condition it with a switch. So you just turn the switch off, and the common event will stop running.
 

YoraeRasante

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@Shaz don't forget to mention that this needs the switch to be on before so it can run.
but don't think this will work, since it is the game's intro there is nothing to turn the switch on.

@KoMo_Riz add a second page with a condition. like a switch or a variable. or any condition that the first page activates to go to it. As long as the new page is not autorun too, it'll stop.

That said, 2k and 2k3 also have "erase event" like older versions, just not sure of the name there. It erases the event, stopping it from running again or even appearing, but if you go to another map and return it'll run again (then erase itself again). can save you from wasting a switch or variable just for this, and can be used if you want a map to always go red for a volcano whenever you enter it, for example.
 

Shaz

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@YoraeRasante this is a common event, not a map event. And the switch is already on, because the OP is asking about how to stop it, not how to start it. And you can't erase common events.
 

YoraeRasante

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@Shaz
Ah right, didn't notice it is a common event, sorry.
But the thing is, if you put a common event as Parallel or Autorun but put no switch, it'll be running all the time. So, no, the switch is not on. And the OP mentioned it is an intro, meaning it is supposed to be the first thing the game plays. Meaning they do not know you have any other way to do it.

@KoMo_Riz
Don't use an Autorun Common Event as your intro. A common event is an event that is able to run all the time, while a map event only runs on that map. They can be set to be called by another event, or parallel process and autorun. Save for working in every map, the Parallel Proccess and Autorun common events work the same as a map one set as the same.
Events in Parallel Process and Autorun do it in a loop and as long as the condition is true, in the case of a common event when the switch you set there is true - and if you did not set one it'll go all the time forever.
And an Event set as Autorun means nothing else is running. As long as its conditions are set, it is going to work, forever, and the rest of the game is frozen while it loops. Maybe some Parallel Processes run too, don't remember, but the player can do nothing.

So, for an intro, the suggestion is not to use a Common Event as Autorun, but a map event as Autorun.
Even if you do use a common event for this, unless you want it to loop forever you'll need a map event to turn on the switch, as Shaz mentioned.
Then, to stop it looping, you have the choice of:
giving the autorun event a new page with a condition the autorun turns on/off, like a switch or variable,
use an Erase Event (but for an intro it is not a good idea, since returning to the map it is back and runs again)
or... just teleport to another map and never go to that one again. An Autorun event keeps running, even after you go to another map, but only loops on the original map. Setting a Move Route and the like may become confusing though.
 

Shaz

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if you put a common event as Parallel or Autorun but put no switch, it'll be running all the time
If you put a common event as parallel or autorun, you HAVE to put a switch. It will not run without it. Try it.

A map event can be autorun or parallel without a switch, but a common event needs a switch.
 

KoMo_Riz

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@Shaz don't forget to mention that this needs the switch to be on before so it can run.
but don't think this will work, since it is the game's intro there is nothing to turn the switch on.

@KoMo_Riz add a second page with a condition. like a switch or a variable. or any condition that the first page activates to go to it. As long as the new page is not autorun too, it'll stop.

That said, 2k and 2k3 also have "erase event" like older versions, just not sure of the name there. It erases the event, stopping it from running again or even appearing, but if you go to another map and return it'll run again (then erase itself again). can save you from wasting a switch or variable just for this, and can be used if you want a map to always go red for a volcano whenever you enter it, for example.
Thank you so much!!;;w;;;
 

YoraeRasante

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@Shaz
Ah right, you said before you didn't use these much
you can't have parallel or autorun common events in the more recent ones, but on the 2000 and 20003 not only you could, there was a checkbox and you had to check it to be able to select one.
1587196421005.png
This, of course, would result in the common event running constantly without a pause.
I think it was changed because now we can do the same by using scripts and plugins.

@KoMo_Riz it was no problem. I am glad I was of help.
 

Shaz

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wow - I never knew that. Yeah, I have bought both engines in the past, but have a new computer and never installed them (and hardly ever used them when I did have them). Thanks for the screenshot :)
 

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