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Hello everyone.

I have a problem with the script of Saint Victor (Victor Engine) Active Time Bar.

The problem relates to the combined use with a common event or event battle.

For this situation, the victor made ​​available to your script a special configuration, but unfortunately led to major problems (or not solved).

The first and third *** configuration :) and Actions: Time) following the same problem.
situation:
1) Actor X uses skill (with common event)
2) Immediately after the activation of the common event (regardless of duration), the window of "battle command" (Attacking, defending, skill, items ..) is already active for the next actor (if actor ouver some 100% the atb).

This error causes problems with most scripts battle.

*** The second configuration :) Battlers), works perfectly, but generates an abrupt drop in FPS.
situation:
1) Start the battle.
2) When the SEE battle commands (attack, defend, skill ...) look at the FPS.
3) enter the menu "items" of battle command and compare the difference in fps.


To facilitate understanding, I created two demos.
ATB Test (Battle Event event-Common Problem) rar
ATB Test (lag) rar

Is there something that can be done?

Sorry for bad englsh

Grateful.

Test ATB (Battle Event-Common event Problem).rar

Test ATB (lag).rar

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
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