Magusalfador

AKA VaroClaw
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Im using Dragonbones plug in for MV. My understanding is that when you set up your notes, the plug in will register which animations the armature will have.

In that setup you tell the plug in which animation will be the IDLE one. Is there a way to change the Idle animation for one armature MID GAME?

Or once setup there is no way to change it?
thanks!!


EDIT: I Found the annswer here. https://forums.rpgmakerweb.com/inde...nbones-2d-animation-integration.81027/page-13
 
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Alberest so far, got a lot done but still ALOT left to do.
Wish I had a better means of taking screenshots...
Map is 148x98

concept: zombie slayer fest.

Lag because of outdated hardware.

Lots todo:
-Terrax lightning should have another step for the flashlight, between up down left right.
-Also Online mv from Nelderson should emit the flashlight from the other player.
-Animation needed for killing the zombie...
Before adding it to #crypchania.
Working on a case. Get all the evidence to prosecute some bad guys. :kaojoy:
But, the game development schedule delayed. :kaoswt2:
The moral of the story: No good deed goes unpunished... I guess...
Except that, nothing to see here. :kaoswt2:
just beat ff7 original for the first time since 2010. having played remake last year, I have a much better appreciation for the original oddly enough. I still like some of the character presentation in remake more, but the original's got a lot going for it.

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