We need more info than that - we can't make your game for you.
I suggest you post a screenshot of the cutscene event you have so far and tell us what you want to add to it, and then we go from there.
As a starting advice: make ONE event controlling the cutscene, and that event should have no sprite. All sprites/actors/NPCs for the cutscene should be in other events, and those events should contain NO commands - you can move other events by targeting the set move route command on them.
So if any event on your cutscene has both a sprite and commands in contents, then you already made a mistake...
Ah, well, I am what you call a noob or newbie. I'm starting from scratch. Mapping, changing graphics, animating simple things using switches or move routes etc, I tried an intro Cutscene following a tutorial via YouTube. Epic fail, if I take screen shots in stages would that help?
What we need is a screenshot of the final event page, not how you got there.
But I agree that video tutorials are usually a waste of time - you need written tutorials where you can follow the steps at your own pace, preferably while having the editor and the tutorial open at the same time.
pausing and rewinding a video only disrupts the workflow, and no video contains the same amount of info as text pages (they would need 10 minutes to even read such a page in a video).
I also suggest you follow the link in my signature to the starting point tutorial - that was mainly written for Ace, but a lot of the basic principles apply to XP as well. For example the event windows for control variables look different, but the way how the variables function is the same.
In simple words, if you want to make a cut scene, you must use other events that will act as the NPCs, and control their moves with the Set Move Route command. You can also change their appearance with the same graphics.
A good tip is to right click on things in the menus, there will be a little "What's This?" box that comes up, you can hit that to learn more about what things do
Definitely glad I haven't released a few of my plugins that are technically done. As I learn more, I find ways to make my code more efficient, and in one case so far, discovered an existing function that did EXACTLY what I created my own function to do.
Episode 16 let's go! We're making an RPG in RPG Maker MZ! This week... even more mapping, we're almost done with all the mapping for our first dungeon!
I have big news. I just got hired at a Mexican restaurant! They're like Chipotle but a bit different... and my job will be taking orders some days, delivering food other days, and of course, making customers happy. My orientation is on Tuesday. Once I start, I might disappear from here sometimes, but I'll always try to come back!
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