uglywolf

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Anybody can inform me if it's possible to show an item in inventory even if they're x0 instead of needing at least x1?

Here is a thing:
The item I'd like to make is actually a specific container indicating the amount of things it had inside.

Let's say, the item was called "Bug's Case".
By having the player capture a "Bug(event)", the amount of it would increase to "Bug Case = x1".
However, I'd like to make it showing in the inventory even if it's "Bug Case = x0". Which indicates either the player doesn't have any "bug" or already released them, leaving only the empty box.

Is it possible to make it that way? Of course, if possible, without the need of plugins.

[PS: If a similar thread already existed, please just direct me into it and lock(or del) this one. My apologize in advance, it's either I didn't search hard enough, or had input a wrong keyword.]
 

SmashArtist

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You could always make a separate item for the empty box and one for the full one. Just have the empty box removed and add the full one when you gain a bug. And remove the full item and add the empty one for when you don't have any more bugs. :)
 

uglywolf

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Indeed, I've thought about that possibility also in case if there are no possible method to show it while its 0. But it does look like I had no other choice but to use it... Thanks for reminding, I'll think more about it.
 

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