HELP!!!! :) Skill Script Call - Item Script Call

jkrlox

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Hello!!!! how are you!!!, a need some help :p
I need to know if there is a way to call a skill via script. 

I know how to call a common event - $game_temp.reserve_common_event(9)
but I want to know if there is a Script Call that allow me to call a specific skill in the same way, that when is call is used automatically. $game_temp.skill(23) jajajajj :p I know this doesn't work :p , but is a example of what I'm looking for...

I try this using a coomon event but, the common event don`t use the skill automatically only allow me to learn the skill or equip it. 

I'm trying to create a skill that when is use cause fire damage, and then it call a secondary skill that cause ice damage. 

I'm using X A S  - Xiderwong Action System (For Advanced Users)

Thanks and good day.
 

Andar

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please link to the script, as it will be needed for compatibility - any ABS makes too much changes to the engine to automatically guarantee any other script might work.


That said, why don't you simply make the skill call a common event, and then force action that second skill in the common event?
 

jkrlox

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please link to the script, as it will be needed for compatibility - any ABS makes too much changes to the engine to automatically guarantee any other script might work.

That said, why don't you simply make the skill call a common event, and then force action that second skill in the common event?
Like I said before I created a common event that call the secondary skill, but only allow me to learn of forget the skill, nor to use it automatically. this is because the game is not a turn base game but a real time battle thanks to the XAS, that is way I'm asking for someone to know the script call for a skill, I'm not looking for a conplex script, I'm only loking for the script call for a specific skill. 

If this is the script call for a common event $game_temp.reserve_common_event(9) then what is the script call for a skill? is that what I want to know. 

THANKS FOR THE REPLY :)
 

Andar

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The problem with your idea is that you cannot call a skill out of context. That is one reason why I asked you for link to the script.


A skill always needs a skill user and a skill target. A common event can be called directly because it can operate independently, a skill cannot.


So you need an actor who has learned the skill first, and only that actor can then call the skill - similiar to how it is handled in the default skill screens. However even the skill screen only works if the skill can be targeted on an actor, because enemies do not exist outside the battlescreen in default.


Targeting a skill on the map is simply impossible in default, and you will never find any general script call that can do that. Your ABS script added new function to be able to target a skill on anything on the map - and those functions need to be combined with the general skill handling to be able to target any skill on the map, no matter how that skill is called.


So please link to the ABS script you're using, so that people can find the functions you need to call in that script after you tell us where the specific skill you want to call is to be targeted to.
 

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