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- Jan 4, 2015
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Hello! I recently started working on a game, and I've been browsing the forums for a few days and I haven't realy found any answers to my questions. Any help at all would be greatly appreciated!
I'd also like to note that while I do know a little bit of programming, it's mostly in C++ and I'm unsure of what language RPG Maker VX Ace uses. Because of that, I'm extremely hesitant to mess with the script.
1. Is it possible to create a Beastiary using variables?
I have about 35-36 monsters total in my game, and I just thought it would be nice to have a sort of Compendium when they are first defeated. I saw a tutorial about using button presses as conditionals, and I think that using B or C (depending on what I call it) would be nice.
2. Item that lessens Damage Floor damage?
It seems that no matter what I try, when stepping on a damage floor it still does -10 HP, even when I used the item that is supposed to lessen it. I tried using a state that's similar to the default Guard state, but it seems like states are only used in battle, and not out on the field?
3. Raising/Lowering Encounter Rate?
I'd also like to have items that raise and lower encounter rates respectively. I know that it's possible to lessen counters by half, but it's the raising that's giving troubles.
4. Repeatable Quests?
This is more of reaffirming what I think is possible. Using Self Switches, Say Event Page 1 is where the player accepts the quest, Page 2 is during the duration of the quest, in which then the Self Switch is turned off. That would effectively reset the original page, correct? Or what about putting a time limit (Say you can only repeat a quest every 5 minutes).
5. Minigames/Quest Types that are possible without scripting?
Right now the quests I'm able to create are Fetch Quests, Kill Quests, and Event Quests. What other types of quests are possible without the use of scripts?
And, although not as important, minigames that could be created and played during downtime.
6. Quest Log of Past Quests?
Right now, using this method, I have a Quest Log done for current quests. But is there a way to do it for past quests as well?
I'd also like to note that while I do know a little bit of programming, it's mostly in C++ and I'm unsure of what language RPG Maker VX Ace uses. Because of that, I'm extremely hesitant to mess with the script.
1. Is it possible to create a Beastiary using variables?
I have about 35-36 monsters total in my game, and I just thought it would be nice to have a sort of Compendium when they are first defeated. I saw a tutorial about using button presses as conditionals, and I think that using B or C (depending on what I call it) would be nice.
2. Item that lessens Damage Floor damage?
It seems that no matter what I try, when stepping on a damage floor it still does -10 HP, even when I used the item that is supposed to lessen it. I tried using a state that's similar to the default Guard state, but it seems like states are only used in battle, and not out on the field?
3. Raising/Lowering Encounter Rate?
I'd also like to have items that raise and lower encounter rates respectively. I know that it's possible to lessen counters by half, but it's the raising that's giving troubles.
4. Repeatable Quests?
This is more of reaffirming what I think is possible. Using Self Switches, Say Event Page 1 is where the player accepts the quest, Page 2 is during the duration of the quest, in which then the Self Switch is turned off. That would effectively reset the original page, correct? Or what about putting a time limit (Say you can only repeat a quest every 5 minutes).
5. Minigames/Quest Types that are possible without scripting?
Right now the quests I'm able to create are Fetch Quests, Kill Quests, and Event Quests. What other types of quests are possible without the use of scripts?
And, although not as important, minigames that could be created and played during downtime.
6. Quest Log of Past Quests?
Right now, using this method, I have a Quest Log done for current quests. But is there a way to do it for past quests as well?



