- Joined
- Jun 9, 2020
- Messages
- 1
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RM2k3
Heyo.
I've been working on a game in RM2K3 for a few months now, and I find that the overworld is fairly drab, thanks to not having many sound effects. I want to solve this by adding some blip sounds that play while dialogue shows up, like how it happens in Earthbound. You know what I mean.
Since RM2K3 isn't really compatible with scripts, I'm trying to find a solution in the event editor. I made a long looping sequence of the blip sound and made into a sound effect.
My idea was to add the sound effect right before the first block of text showing up, and then have the sound effect stop right after it.

But because the trigger is set to action button, this doesn't work.
Does anybody have any solutions or other ways I can achieve what I'm going for? Any help is appreciated. Thanks.
I've been working on a game in RM2K3 for a few months now, and I find that the overworld is fairly drab, thanks to not having many sound effects. I want to solve this by adding some blip sounds that play while dialogue shows up, like how it happens in Earthbound. You know what I mean.
Since RM2K3 isn't really compatible with scripts, I'm trying to find a solution in the event editor. I made a long looping sequence of the blip sound and made into a sound effect.
My idea was to add the sound effect right before the first block of text showing up, and then have the sound effect stop right after it.

But because the trigger is set to action button, this doesn't work.
Does anybody have any solutions or other ways I can achieve what I'm going for? Any help is appreciated. Thanks.