Help: The case of the unchangeable actor?

shadyalligator

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Hi everyone! I seem to be having a tiny problem with trying to change my actor from an invisible starting actor to a gender-selected actor. 


I followed Syndicate's wonderful character creation tutorial almost to a T (or, so I thought) in order to just give the player a chance to choose character gender and name them. Additionally, I added an image (a solid black png) and scrolling text to give an introduction. 


I then set up the event to transfer the player to the starting map (an office space), and all that seems to work great! However, as soon as the player is placed into the starting map/office, it seems that the invisible actor is returned to the party, along with the chosen gender actor, is placed as the player character, and cannot be removed. This causes some imaginably weird moving attempts, as the actor that the player is supposed to be controlling is the invisible one, but the actor they chose is a secondary party member.


I've tried the event of remove actor (starting actor) and add actor (gender-actor), just as is in Syndicate's tutorial, but it doesn't seem to change anything.


Any ideas?
 
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Andar

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Please post screenshots of the events as you currently have them - we need to know what you have done to see where you might have made a mistake.


EDIT: And most probably that tutorial used event commands, not scripts - do not confuse those two words as they describe entirely different things in the RM community.
 
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shadyalligator

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Please post screenshots of the events as you currently have them - we need to know what you have done to see where you might have made a mistake.


EDIT: And most probably that tutorial used event commands, not scripts - do not confuse those two words as they describe entirely different things in the RM community.
Thanks on the script thing -- newbie mistake. :)


Here's some screenshots of the creation event. There are no events on the starting map (other than trying to remove the invisible actor, which I deleted since it didn't work when I tried it.)

scrnsht 1.png

scrnsht 2.png

scrnsht 3.png
 

Andar

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transfer player, if transferring to a new map, can end the current event - it should always be the last command if possible.


So please reorder the last three commands of the event.


Additionally, you don't need that "START" actor at all - simply remove all references to it and itself both from the event and from the database (including starting party if it is there).


If that tutorial told you to use an invisible actor then it was simply wrong, that isn't needed in such an event at all. Invisible actors are only needed if you need movement on a map to select something or to trigger events, but this event doesn't need any trigger as it is on autorun.
 

shadyalligator

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transfer player, if transferring to a new map, can end the current event - it should always be the last command if possible.


So please reorder the last three commands of the event.


Additionally, you don't need that "START" actor at all - simply remove all references to it and itself both from the event and from the database (including starting party if it is there).


If that tutorial told you to use an invisible actor then it was simply wrong, that isn't needed in such an event at all. Invisible actors are only needed if you need movement on a map to select something or to trigger events, but this event doesn't need any trigger as it is on autorun.




Aha! That explains some things, haha. But that fixed it right up, thank you so much!
 

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