function getEventId() {($gameMap.event(this._eventId).x - $gamePlayer.x).abs <= 1 && ($gameMap.event(this._eventId).y - $gamePlayer.y).abs <= 3 || ($gameMap.event(this._eventId).y - $gamePlayer.y).abs <= 1 && ($gameMap.event(this._eventId).x - $gamePlayer.x).abs <= 3
function getEventDir() {$game_map.event(this._eventid).direction == 2 && $gameMap.event(this._eventId).y < $gamePlayer.y || $gameMap.event(this._eventId).direction == 8 && $gameMap.event(this._eventId).y > $gamePlayer.y || $gameMap.event(this._eventId).direction == 4 && $gameMap.event(this_eventId).x > $gamePlayer.x || $gameMap.event(this._eventId).direction == 6 && $gameMap.event(this._eventId).x < $gamePlayer.x}
function oneBlockCheck() {(($gameMap.event(this._eventId).x - $gamePlayer.x).abs + ($gameMap.event(this._eventId).y - $gamePlayer.y).abs) == 1}