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- Sep 10, 2020
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I'm using arleq1n's Tactics System, and working on random encounters. I have it so that the map is covered with events that have a 1 in 10 chance of transporting the player to a battle map. After the battle, I want the player to be transferred back to the place on the map that the event was triggered. Here's what I have.
Each event looks like this, theoretically setting the variable to its own coordinates. Then the return function calls those same variables. That mostly works, but instead of coming back to the right coordinates, the player comes back to the corner of the map.
Here's the return function
Each event looks like this, theoretically setting the variable to its own coordinates. Then the return function calls those same variables. That mostly works, but instead of coming back to the right coordinates, the player comes back to the corner of the map.
Here's the return function