- Joined
- Nov 16, 2019
- Messages
- 36
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
Hello again! I'm making this post to request how I would go about using a specific spritesheet with several frames for an event
(specifically, for this sprite: LINK )
I understand how to use simple animated sprites such as walking sprites and door opening sprites, but since
this spritesheet has more than 4 frames, I'm not sure how to make it animate in full?
What I'm asking is: How do I make the Mimic animation play out when in game? My goal is to have the Player
interact with a fixed/static image, then, for the animation to play out in full before starting a battle.
I've already tried using it with a 'stepping' and 'walking' animation in a common event, however this doesn't work.
I'm using the latest version of RPG Maker MV (steam vers.)!
(specifically, for this sprite: LINK )
I understand how to use simple animated sprites such as walking sprites and door opening sprites, but since
this spritesheet has more than 4 frames, I'm not sure how to make it animate in full?
What I'm asking is: How do I make the Mimic animation play out when in game? My goal is to have the Player
interact with a fixed/static image, then, for the animation to play out in full before starting a battle.
I've already tried using it with a 'stepping' and 'walking' animation in a common event, however this doesn't work.
I'm using the latest version of RPG Maker MV (steam vers.)!