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- Feb 19, 2015
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Hi everyone! 
So I'm currently working on a game that is similar to a two-person Sokoban puzzle with colorized buttons that when held down by a heavy weight (i.e. a player) toggle open barriers of a corresponding color.
I am currently looking for assistance in eventing a system where:
I've spent a solid 8 hours or so of RMMV game time on Steam trying to figure this out, and I'm stumped. Not as fluid with events as I was a couple years ago. But, that's why there's people who can help!
Thanks!
So I'm currently working on a game that is similar to a two-person Sokoban puzzle with colorized buttons that when held down by a heavy weight (i.e. a player) toggle open barriers of a corresponding color.
I am currently looking for assistance in eventing a system where:
- Ability to swap control between the player and an event. I already am able to use a Conditional Branch with "if button X is being pressed, then swap players", but I'm having a lot of trouble not only swapping the control between the two characters, but having the camera follow them as well if they wander far off the map. NOTE: I'm looking to just control the other event (not the player), not have to swap the player's position like in this video that I tried to use as reference.
I've spent a solid 8 hours or so of RMMV game time on Steam trying to figure this out, and I'm stumped. Not as fluid with events as I was a couple years ago. But, that's why there's people who can help!
Thanks!
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