- Joined
- Mar 13, 2015
- Messages
- 19
- Reaction score
- 9
- First Language
- English
- Primarily Uses
- RMMV
SYNOPSIS
"Chronicles of Orbis: Within These Walls" (Referred to from this point as "Within These Walls" or "WTW") is a small story-driven fantasy RPG that serves as a prologue/side game for the upcoming title "Orbis" (mentioned purely for disclosure, accepting a role on this game DOES NOT obligate you to work on "Orbis"). In this game, players take on the role of a young man who is trapped in the besieged Imperial City and must escape in order to accomplish an urgent mission, while unwittingly getting involved in events that will shape history...
Some Important Features Include:
A Living City: Explore a small but detailed medieval city in which nearly every NPC is a unique character with his or her own personality, schedule, and questline! The story takes place over the course of several days, so the player will be able to experience the city at different times of day, and the weather, available events, and even certain parts of the game world will change as the story progresses.
Choices Have Consequences: Making certain decisions in conversation will affect how others think of you, leading to potential rewards or punishments. They may even alter the course of key story events...
Footnotes: By progressing through the story and accomplishing certain tasks, the player can unlock "footnotes", optional scenes that flesh out the backstory of certain events and characters, as well as provide an alternate take on already experienced scenes.
Customize Your Living Space: Players will be able to purchase or earn homes and decorate them with items that are either bought from stores or earned via quests and conversations.
SETTING AND CHARACTERS
(WIP)
"Within These Walls" takes place in the capital city of the Empire of Jung-Kand. Consisting of nine districts, this is the largest city in all of Orbis and serves as a major center of trade as a result. Due to a sudden attack from the neighboring kingdom of Esterle, the Imperial City is under lockdown in preparation for an inevitable siege.
The Main Cast
Carim Al-Jinanin
(WIP)
The main protagonist. A young man from the reclusive nation of Sowe, he is on his way home from a secret mission of extreme importance when he finds himself locked in the Imperial City while buying provisions. Quiet and somewhat naive of the ways of the world, but also resourceful.
Shinji
(WIP)
Map-maker. City guide. Thief. All-around good guy, all things considered. He's the textbook definition of "Dashing rogue". He has his own reasons for helping Carim escape the city, but is also just happy to help out another lost soul. Even if his plans tend to be somewhat hare-brained...
Other Characters
Charlie and Charlie
(WIP)
The husband-and-wife duo who run the Double Charlie Inn and Tavern, these two are some of Carim's first friends in the city. Charlotte, a bubbly but determined immigrant from Esterle, runs the inn, while Chao, a carefree gentle giant born and raised in the Imperial City, runs the tavern.
Malik
(WIP)
The "Bandit King of the West Canals". Despite his intimidating title, he cares deeply for the people of the City and only turned to crime out of necessity, much like many others residing in the West Canal District. Originally a nobleman from Sowe, his natural leadership and sense of "other" enthralled the downtrodden denizens of the slums, who gladly live under him, assured that their leader will eventually bring equality to the city...
???
(WIP)
A mysterious and dangerously skilled woman. She occasionally appears to warn Carim and Shinji that they are unwittingly meddling in affairs far greater than they know...
Carim Al-Jinanin
(WIP)
The main protagonist. A young man from the reclusive nation of Sowe, he is on his way home from a secret mission of extreme importance when he finds himself locked in the Imperial City while buying provisions. Quiet and somewhat naive of the ways of the world, but also resourceful.
Shinji
(WIP)
Map-maker. City guide. Thief. All-around good guy, all things considered. He's the textbook definition of "Dashing rogue". He has his own reasons for helping Carim escape the city, but is also just happy to help out another lost soul. Even if his plans tend to be somewhat hare-brained...
Other Characters
Charlie and Charlie
(WIP)
The husband-and-wife duo who run the Double Charlie Inn and Tavern, these two are some of Carim's first friends in the city. Charlotte, a bubbly but determined immigrant from Esterle, runs the inn, while Chao, a carefree gentle giant born and raised in the Imperial City, runs the tavern.
Malik
(WIP)
The "Bandit King of the West Canals". Despite his intimidating title, he cares deeply for the people of the City and only turned to crime out of necessity, much like many others residing in the West Canal District. Originally a nobleman from Sowe, his natural leadership and sense of "other" enthralled the downtrodden denizens of the slums, who gladly live under him, assured that their leader will eventually bring equality to the city...
???
(WIP)
A mysterious and dangerously skilled woman. She occasionally appears to warn Carim and Shinji that they are unwittingly meddling in affairs far greater than they know...
MY ROLE
I will be the lead writer, mapper, and eventer. I've been told good things about my creative writing, and I'm fairly well-versed in how the engine works. Of course, there's a lot I'm terrible at, and I certainly don't consider myself the best at the things I am good at, so...
POSITIONS NEEDED
Positions Available/Needed (1/3?)
So, good writing is key for this project, especially considering my admittedly ambitious goal of potentially dozens of unique NPCs and decisions that matter. Certainly too much for me alone to handle with my decent-but-not-amazing ability. So, I'll split this into three positions:
Scenario Writer (I think that's the right term): Someone who can help me refine and fill in holes in the main plot, come up with side-quests, establish character personalities, etc. I'm pretty good at doing this, but help would still be appreciated!
Positions Available/Needed (1/1)
Dialogue Writer: Someone to help write character dialogue. Obviously this'll be one of the more challenging roles, considering the potential sheer volume of dialogue, but this is what I'm least confident in myself in, so this is pretty necessary.
Positions Available/Needed (0/1)
Miscellaneous Writer: Someone to write in-game texts, item descriptions, stuff like that. This is what I'm most confident in, so I'll be fine if no one takes this position, but help is always appreciated.
Positions Available/Needed (0/1?)
So, good writing is key for this project, especially considering my admittedly ambitious goal of potentially dozens of unique NPCs and decisions that matter. Certainly too much for me alone to handle with my decent-but-not-amazing ability. So, I'll split this into three positions:
Scenario Writer (I think that's the right term): Someone who can help me refine and fill in holes in the main plot, come up with side-quests, establish character personalities, etc. I'm pretty good at doing this, but help would still be appreciated!
Positions Available/Needed (1/1)
Dialogue Writer: Someone to help write character dialogue. Obviously this'll be one of the more challenging roles, considering the potential sheer volume of dialogue, but this is what I'm least confident in myself in, so this is pretty necessary.
Positions Available/Needed (0/1)
Miscellaneous Writer: Someone to write in-game texts, item descriptions, stuff like that. This is what I'm most confident in, so I'll be fine if no one takes this position, but help is always appreciated.
Positions Available/Needed (0/1?)
Positions Available/Needed (0/4+)
And here's the first thing I'm absolutely awful at. I literally couldn't make competent art to save my life. Probably goes without saying, but please be willing and able to work with your fellow artists to make sure the artstyles don't clash too much. I'm dividing this into four roles:
Tile Artist: Someone to make tileset art. Now, I'm admittedly not as bothered by the RTP tileset as other people seemingly are, so while someone who can make an entire tileset with their own unique artstyle would be ideal, someone who could make a few needed tiles that closely resemble RTP would also be good.
Positions Available/Needed (0/1)
Sprite Artist: Someone who can make sprites for characters, items, etc. I'm currently going for one-tile-high character sprites, but if you prefer making taller sprites I'd be willing to accommodate that.
Positions Available/Needed (0/1)
Character Artist: Someone to draw character portraits, as well as help me come up with and refine character designs. I'd like someone who can draw the characters with a variety of emotions so we can spice up text boxes a bit
Positions Available/Needed (1/1)
Miscellaneous Artist: Someone who can do in-game art (paintings, maps, etc.), "cutscene images" (art that can be shown at dramatic/important moments), the title screen, etc. I do realize this is a heck of a lot to ask, so I'm opening this one up to multiple people.
Positions Available/Needed (0/1+)
And here's the first thing I'm absolutely awful at. I literally couldn't make competent art to save my life. Probably goes without saying, but please be willing and able to work with your fellow artists to make sure the artstyles don't clash too much. I'm dividing this into four roles:
Tile Artist: Someone to make tileset art. Now, I'm admittedly not as bothered by the RTP tileset as other people seemingly are, so while someone who can make an entire tileset with their own unique artstyle would be ideal, someone who could make a few needed tiles that closely resemble RTP would also be good.
Positions Available/Needed (0/1)
Sprite Artist: Someone who can make sprites for characters, items, etc. I'm currently going for one-tile-high character sprites, but if you prefer making taller sprites I'd be willing to accommodate that.
Positions Available/Needed (0/1)
Character Artist: Someone to draw character portraits, as well as help me come up with and refine character designs. I'd like someone who can draw the characters with a variety of emotions so we can spice up text boxes a bit
Positions Available/Needed (1/1)
Miscellaneous Artist: Someone who can do in-game art (paintings, maps, etc.), "cutscene images" (art that can be shown at dramatic/important moments), the title screen, etc. I do realize this is a heck of a lot to ask, so I'm opening this one up to multiple people.
Positions Available/Needed (0/1+)
Gameplay Designer
Positions Available/Needed (1/1+)
So, here's the thing: I've got most of this project at least fairly thought-out. I know the plot, the tone, the kind of music, etc. What I don't have is the gameplay. Not the features I mentioned earlier, those are fine; I mean the basic gameplay outside of walking around and interacting with people and things. Like, I know that due to several important plot events, there has to be combat. But what kind? Where and when should I put it outside of those events? And that's not even touching the stats, which admittedly mystify me. So, this position is for someone who can come up with various gameplay mechanics and implement them, as well as maybe showing me the ropes so I'm not completely baffled by that part of the game dev process. The more the merrier on this role, for obvious reasons

Music Composer
Positions Available/Needed (1/1+)
Once again, this is something I definitely wouldn't be able to do on my own. I mainly want the soundtrack to have an eastern influence since the Empire is mostly inspired by Japan and China, but I also would like some variants for certain areas (eg. some Mediterranean influence for the Venetian-inspired East Canal District or something akin to church music for the Temple District). One composer would be good, but multiple may lighten the workload and provide a wider range of musical styles.
Mapper
Positions Available/Needed (0/1?)
Someone that can make the playable areas in the game, As mentioned earlier, I should be able to handle this by myself, but I also realize I'm likely decent at best at it, so any offers to help would still be greatly appreciated

Eventer
Positions Available/Needed (0/2?)
Someone to help make the events. The blurb for the mapper position is pretty much what I want to say for this position as well, with the addition of adding a potential second position due to the volume of fairly complex events.
Scripter
Positions Available/Needed (0/1?)
I'm perfectly content with using pre-existing scripts/plugins and giving the proper credit, but having someone on hand that could find/make them would be pretty helpful

Testers
Positions Available/Needed (0/3+)
Testers won't really be needed until later down the line, but having some available certainly won't hurt.
"Creative Consultant"
Positions Available/Needed (1/1)
Admittedly, this one's pretty much an honorary position for the first person to take genuine interest in my ideas and motivate me to actually do something with them. I can't really say how much she'll actually do on the project as she's fairly busy and doesn't really have that many skills that would be useful to game development, but for now her job description is more or less "lets me ramble at her so I can put my thoughts together easier". I guess I'll put this here in case she sees this: I know I've said it a billion times already, but thank you so much for everything, A.
A few final things before I finish this section:
1. The number of people per position isn't set in stone. There can be multiple sprite artists, one person can be both a scenario writer and a composer, etc. My point is that I'll appreciate whatever you guys can bring to the table

2. On a similar note, I realize that I'm asking for a huge amount of time and effort from everyone, so once again anything you guys contribute will mean so much!
3. As stated at the start of this post, this game is a prologue to another, larger game. Please don't feel obligated to work on both! If you want to make this a more permanent thing that's great, but if you just want this one game under your belt that's also great.
APPLYING FOR THE ROLE
...I'm admittedly making this sound more serious than it is. If you want to join the team, just put some small sample of your work labelled with your username here:
https://drive.google.com/drive/folders/1xOufT1nNm9r3ImpzDh9_xz0ffqei-GBb?usp=sharing
If you've read the last bit in the previous section, then you'll know that I'll most likely bring you aboard regardless of what you submit, but it'll be nice to see anyway

COMMUNICATION
Upon joining the team, you'll be given a link to our Discord server, where we can share progress updates, show off new assets, and just hang out (unless we find a better place to meet at some point).
A quick note on this is that due to a somewhat unpredictable IRL work schedule, I may not be immediately available at all times. But don't worry, I'll get in touch as soon as I can!
...And I think that's it. Thank you all so much for your time, and I hope to work with you soon!
*EDIT* ...Probably should have had this in from the start, but if you have any questions about any aspect of the project, feel free to ask!
SCREENSHOTS
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