I like both styles for Carim. Either works for me!
Hey, thanks for the feedback!
I also agree that those styles for Carim are awesome! (I mean, of course
I would, but hey) Though we are also planning on experimenting with shorter-haired variants, if perhaps only to differentiate him further from other male characters since many of them have similarly long-ish hair.
I like that you want to add a lot of personality to all your NPCs, in a large game that can be a lot of effort, but for a game with a short story that could work out really well.
Yeah, once the "stuck in a city" idea came about, I immediately wanted to make sure that as many characters as possible were actually interesting, as opposed to your usual "Welcome to [Town]! I'm randomly saying info that's important to your quest out loud to no one in particular!" NPCs; having too many of those in such a relatively small play area would probably be the worst

Doing this is still really ambitious, I know, but as you said, a smaller project like this is more likely to pull it off (hopefully

)
I do like some of the style in the WIP map, but at the same time I feel navigating on it would feel a bit like a maze and overdone if that makes sense. Lots of smaller areas to each section may work better. That's my opinion anyway.
Hmm... Interestingly enough, I actually thought it could do with being
more maze-like; the City should have a sense of danger about it to make for a more interesting place to explore (in my opinion, at least; always open to other opinions

), but as it stands right now, aside from some story areas there aren't really that many places where the player is at risk. As such, I feel that updating some of the areas with at least a few more winding alleyways and whatnot where the player could get ambushed by bandits/oversized pests would work in that regard (and also make combat feel a little bit less tacked-on than it admittedly does now

). But otherwise I do understand where you're coming from.
...Though to put your mind at ease a bit, we're already planning on having each district be its own map, and a minimap is provided in-game
Anyway, thanks again for your thoughts! Hopefully my responses made at least some sort of sense
