Child of Orbis
- Mar 13, 2015
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Wow, that was really nice! Definitely gives off an intense vibe, loved how it had a few different "segments" (I really like that little lull about 3/4s in. ...And like I said to Pam, forgive me if I'm a bit inexperienced talking about this kind of stuff ). I also went ahead and looked at your Soundcloud page, and I love what's there as well! (Actually listening to "Lilith's Lullaby" as I'm typing this)I would be interested in doing the music sent a sample through.
So far I've mainly done Western orchestral sounding stuff, but Eastern sounding would be interesting to look in to and work on for sure.
Let me know what you think anyway
Hey, thanks for the feedback!I like both styles for Carim. Either works for me!
Yeah, once the "stuck in a city" idea came about, I immediately wanted to make sure that as many characters as possible were actually interesting, as opposed to your usual "Welcome to [Town]! I'm randomly saying info that's important to your quest out loud to no one in particular!" NPCs; having too many of those in such a relatively small play area would probably be the worstI like that you want to add a lot of personality to all your NPCs, in a large game that can be a lot of effort, but for a game with a short story that could work out really well.
Hmm... Interestingly enough, I actually thought it could do with being more maze-like; the City should have a sense of danger about it to make for a more interesting place to explore (in my opinion, at least; always open to other opinions ), but as it stands right now, aside from some story areas there aren't really that many places where the player is at risk. As such, I feel that updating some of the areas with at least a few more winding alleyways and whatnot where the player could get ambushed by bandits/oversized pests would work in that regard (and also make combat feel a little bit less tacked-on than it admittedly does now ). But otherwise I do understand where you're coming from.I do like some of the style in the WIP map, but at the same time I feel navigating on it would feel a bit like a maze and overdone if that makes sense. Lots of smaller areas to each section may work better. That's my opinion anyway.