- Joined
- Mar 24, 2014
- Messages
- 579
- Reaction score
- 219
- First Language
- English
- Primarily Uses
- RMVXA
Help Window Extension
by: Rinobi
[Version History]
- 1.00 Initial Release
Introduction
My first public release! I hope someone out there finds this useful!
This script allows for the adjusting of visible line within help menus, effectively removing the imposed, two-line limited in the editor.
Features
- View more than two lines of help text!
- The notes section can be used to add additional text to the help windows.
Screenshots


How to Use
Use the notes section as additional lines to add to your help text. You may use both help text and notes text in conjunction, or separately.
Demo
None necessary.
Script
Spoiler
Code:
#===============================================================================
# Rinobi: Help Window Extension
#-------------------------------------------------------------------------------
# This script allows for the adjusting of viable lines within help menus,
# effectively removing the imposed, two-line limit in the editor.
#-------------------------------------------------------------------------------
# Instructions:
#
# Use the notes section as additional lines to add to your help text. You may
# use both help text and notes text in conjunction, or separately.
#-------------------------------------------------------------------------------
# Version History:
#
# @ 1.0 Completed [11/23/2015]
#-------------------------------------------------------------------------------
# Compatibility:
#
# Modules:
# @ HelpMod < RINOBI
#
# Alias Methods:
# @ initialize in Window_Help
# @ set_item in Window_Help
#===============================================================================
module RINOBI module HelpMod # No Touchie!
#===============================================================================
# ** Settings Module
#===============================================================================
Line_Number = 4 # Default help lines to display.
#-----------------------------------------------------------------------------
# Setting any of the constants below to 0 returns the default value set above.
#-----------------------------------------------------------------------------
Line_Status = 0 # Help lines within status menu.
Line_Battle = 0 # Help lines in battle when viewing skills.
Line_Skill = 4 # Help lines within the skill menu.
Line_Equip = 0 # Help lines within the equip menu.
Line_Item = 0 # Help lines within the item menu.
Line_LSkill = 4 # Compability with Yanfly's Learn Skill Engine
#===============================================================================
# ** End of Settings
#-------------------------------------------------------------------------------
# Editing beyond this area may result in unfathomable terror.
#===============================================================================
end end # No Touchie!
$imported = {} if $imported.nil?
$imported[:RIN_HelpExtenson] = true
#===============================================================================
# ** Class: Window_Help < Window_Base
#===============================================================================
class Window_Help < Window_Base
#--------------------------------------------------------------------------
# * Alias Method: Object Initialization
#--------------------------------------------------------------------------
alias :rinwin_init :initialize
def initialize(line_number = RINOBI::HelpMod::Line_Number)
if SceneManager.scene_is?(Scene_Status)
return rinwin_init(line_number) unless RINOBI::HelpMod::Line_Status > 0
return rinwin_init(RINOBI::HelpMod::Line_Status) end
if SceneManager.scene_is?(Scene_Battle)
return rinwin_init(line_number) unless RINOBI::HelpMod::Line_Battle > 0
return rinwin_init(RINOBI::HelpMod::Line_Battle) end
if SceneManager.scene_is?(Scene_Skill)
return rinwin_init(line_number) unless RINOBI::HelpMod::Line_Skill > 0
return rinwin_init(RINOBI::HelpMod::Line_Skill) end
if SceneManager.scene_is?(Scene_Equip)
return rinwin_init(line_number) unless RINOBI::HelpMod::Line_Equip > 0
return rinwin_init(RINOBI::HelpMod::Line_Equip) end
if SceneManager.scene_is?(Scene_Item)
return rinwin_init(line_number) unless RINOBI::HelpMod::Line_Item > 0
return rinwin_init(RINOBI::HelpMod::Line_Item) end
if SceneManager.scene_is?(Scene_LearnSkill) && $imported["YEA-LearnSkillEngine"]
return rinwin_init(line_number) unless RINOBI::HelpMod::Line_LSkill > 0
return rinwin_init(RINOBI::HelpMod::Line_LSkill) end
return rinwin_init(line_number)
end # initialize
#--------------------------------------------------------------------------
# * Alias Method: set_item
#--------------------------------------------------------------------------
alias :rinwin_set_item :set_item
def set_item(item)
rinwin_set_item = set_text(item ? item.description + item.note : "")
end # set_item
end # Window_Help < Window_Base
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