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- Apr 20, 2015
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So in my game there's this coin item that has a 50% percent chance of giving the effect of either increased attack or defense. The problem is that there's no way I can find to make the 50/50 chance work! I tried to have the item call a common event that randomly chooses one or the other but the problem is that I have to specify which actor to effect. There's also an option to affect an actor using a variable but I have no clue how to set that up. Help is very appreciated!


