I'm attempting to create as simple a combat system as possible - no elements, no skills with a paragraph's worth of secondary effects, one weapon type / class per character, and one universal skill type.
I've also omitted the MP bar in favor of cooldowns; SP (TP) is the only resource I'm utilizing. While most skills are cost-free, certain stronger-than-average skills require the entire SP bar to use. Characters gain SP through the Attack command or through skills that specify restoring SP.
With that being said, every character has an implied cookie-cutter RPG role with a built-in passive or feature to help situate them within said role. I'll attempt to describe each character's combat role as briefly as possible.
> Zyne - Main character. A glass cannon with several high-damage / low CD skills.
>> Equips: Sword
>> Best Stats: ATK, SPD
>> Gimmick: None.
> Wes - Psychic. A full-focus caster with hefty cooldowns.
>> Equips: Tome / Ring
>> Best Stats: MAG
>> Gimmick: Can deal physical damage that scales with MAG and vice-versa
> Traxx - Female Mechana (Android). A supporter that can be adjusted to match the situation.
>> Equips: Guns
>> Best Stats: HP, MAG
>> Gimmick: Can switch between 3 'Modes' to specialize in healing, guarding, or attacking.
> Ryde - Boxer. A bulky frontliner with a variety of disabling skills.
>> Equips: Gloves
>> Best Stats: HP, ATK
>> Gimmick: Attack command hits twice for half normal damage.
> Eito - Elderly Ronin. A balance between bulk and brawn. Outperforms Zyne in damage, but not speed.
>> Equips: Katana
>> Best Stats: ATK, HP
>> Gimmick: Timed inputs during skills increases damage output.
> Shovahl - Assassin. Excels in debuffing magic and boasts a high critical rate. Very frail.
>> Equips: Scythe
>> Best Stats: MAG, ATK
>> Gimmick: Gains new skills by defeating foes with a certain technique.
With the text wall out of the way, I come to my problem: I'm trying to come up with a 'gimmick' for Zyne - preferrably something based around the SP bar. As quick as it is to gain 100% SP, it seems fairly useless to implement some sort of trance or super state when SP is full.
If anybody has suggestions, I'm open to hearing them.