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- Jul 6, 2017
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- RMMV
I have a very complicated idea that I would like some guidance with implementing. I have no actual scripting experience, but would like to try.
I assume I need a conditional branch to start, I want to have an event where an enemy will check if another enemy is alive. (Check for Enemy Status?)
If it is alive, determines if it uses the skill.
Then after using the skill it checks which actor was hit. (Check ActorID)
And displays a reaction text. I want a few dialogue options but I know how to randomize dialogue.
The idea is the enemy grabs the other enemy and throws it at the PC resulting in their reaction.
Where do I even start with this.
I assume I need a conditional branch to start, I want to have an event where an enemy will check if another enemy is alive. (Check for Enemy Status?)
If it is alive, determines if it uses the skill.
Then after using the skill it checks which actor was hit. (Check ActorID)
And displays a reaction text. I want a few dialogue options but I know how to randomize dialogue.
The idea is the enemy grabs the other enemy and throws it at the PC resulting in their reaction.
Where do I even start with this.