◆Control Variables:#0044 Counter Target = Last Enemy Index to Act
◆Control Variables:#0044 Counter Target -= 1
◆Plugin Command:VisuMZ_1_BattleCore, ACSET: Setup Action Set
: :Display Action = true
: :Immortal: On = true
: :Battle Step = true
: :Wait For Movement = true
: :Cast Animation = true
: :Wait For Animation = true
◆If:Counter Target = 0
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Target(s)
: :Targets (Moving) = ["user"]
: :Targets (Destination) = ["enemy index 0"]
: :Target Location = front base
: :Melee Distance = 24
: :Offset Adjustment = horz
: :Offset: X = 0
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Motion Type
: :Targets = ["user"]
: :Motion Type = attack
: :Show Weapon? = true
◆Wait:30 frames
◆Plugin Command:VisuMZ_1_BattleCore, ANIM: Action Animation
: :Targets = ["enemy index 0"]
: :Mirror Animation = false
: :Wait For Animation? = true
◆Plugin Command:VisuMZ_1_BattleCore, MECH: Action Effect
: :Targets = ["enemy index 0"]
◆
:End
◆If:Counter Target = 1
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Target(s)
: :Targets (Moving) = ["user"]
: :Targets (Destination) = ["enemy index 1"]
: :Target Location = front base
: :Melee Distance = 24
: :Offset Adjustment = horz
: :Offset: X = 0
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Motion Type
: :Targets = ["user"]
: :Motion Type = attack
: :Show Weapon? = true
◆Wait:30 frames
◆Plugin Command:VisuMZ_1_BattleCore, ANIM: Action Animation
: :Targets = ["enemy index 1"]
: :Mirror Animation = false
: :Wait For Animation? = true
◆Plugin Command:VisuMZ_1_BattleCore, MECH: Action Effect
: :Targets = ["enemy index 1"]
◆
:End
◆If:Counter Target = 2
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Target(s)
: :Targets (Moving) = ["user"]
: :Targets (Destination) = ["enemy index 2"]
: :Target Location = front base
: :Melee Distance = 24
: :Offset Adjustment = horz
: :Offset: X = 0
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Motion Type
: :Targets = ["user"]
: :Motion Type = attack
: :Show Weapon? = true
◆Wait:30 frames
◆Plugin Command:VisuMZ_1_BattleCore, ANIM: Action Animation
: :Targets = ["enemy index 2"]
: :Mirror Animation = false
: :Wait For Animation? = true
◆Plugin Command:VisuMZ_1_BattleCore, MECH: Action Effect
: :Targets = ["enemy index 2"]
◆
:End
◆If:Counter Target = 3
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Target(s)
: :Targets (Moving) = ["user"]
: :Targets (Destination) = ["enemy index 3"]
: :Target Location = front base
: :Melee Distance = 24
: :Offset Adjustment = horz
: :Offset: X = 0
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Motion Type
: :Targets = ["user"]
: :Motion Type = attack
: :Show Weapon? = true
◆Wait:30 frames
◆Plugin Command:VisuMZ_1_BattleCore, ANIM: Action Animation
: :Targets = ["enemy index 3"]
: :Mirror Animation = false
: :Wait For Animation? = true
◆Plugin Command:VisuMZ_1_BattleCore, MECH: Action Effect
: :Targets = ["enemy index 3"]
◆
:End
◆If:Counter Target = 4
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Target(s)
: :Targets (Moving) = ["user"]
: :Targets (Destination) = ["enemy index 4"]
: :Target Location = front base
: :Melee Distance = 24
: :Offset Adjustment = horz
: :Offset: X = 0
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Motion Type
: :Targets = ["user"]
: :Motion Type = attack
: :Show Weapon? = true
◆Wait:30 frames
◆Plugin Command:VisuMZ_1_BattleCore, ANIM: Action Animation
: :Targets = ["enemy index 4"]
: :Mirror Animation = false
: :Wait For Animation? = true
◆Plugin Command:VisuMZ_1_BattleCore, MECH: Action Effect
: :Targets = ["enemy index 4"]
◆
:End
◆If:Counter Target = 5
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Target(s)
: :Targets (Moving) = ["user"]
: :Targets (Destination) = ["enemy index 5"]
: :Target Location = front base
: :Melee Distance = 24
: :Offset Adjustment = horz
: :Offset: X = 0
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Motion Type
: :Targets = ["user"]
: :Motion Type = attack
: :Show Weapon? = true
◆Wait:30 frames
◆Plugin Command:VisuMZ_1_BattleCore, ANIM: Action Animation
: :Targets = ["enemy index 5"]
: :Mirror Animation = false
: :Wait For Animation? = true
◆Plugin Command:VisuMZ_1_BattleCore, MECH: Action Effect
: :Targets = ["enemy index 5"]
◆
:End
◆If:Counter Target = 6
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Target(s)
: :Targets (Moving) = ["user"]
: :Targets (Destination) = ["enemy index 6"]
: :Target Location = front base
: :Melee Distance = 24
: :Offset Adjustment = horz
: :Offset: X = 0
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Motion Type
: :Targets = ["user"]
: :Motion Type = attack
: :Show Weapon? = true
◆Wait:30 frames
◆Plugin Command:VisuMZ_1_BattleCore, ANIM: Action Animation
: :Targets = ["enemy index 6"]
: :Mirror Animation = false
: :Wait For Animation? = true
◆Plugin Command:VisuMZ_1_BattleCore, MECH: Action Effect
: :Targets = ["enemy index 6"]
◆
:End
◆If:Counter Target = 7
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Target(s)
: :Targets (Moving) = ["user"]
: :Targets (Destination) = ["enemy index 7"]
: :Target Location = front base
: :Melee Distance = 24
: :Offset Adjustment = horz
: :Offset: X = 0
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Motion Type
: :Targets = ["user"]
: :Motion Type = attack
: :Show Weapon? = true
◆Wait:30 frames
◆Plugin Command:VisuMZ_1_BattleCore, ANIM: Action Animation
: :Targets = ["enemy index 7"]
: :Mirror Animation = false
: :Wait For Animation? = true
◆Plugin Command:VisuMZ_1_BattleCore, MECH: Action Effect
: :Targets = ["enemy index 7"]
◆
:End
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Home Reset
: :Targets = ["user"]
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, ACSET: Finish Action
: :Immortal: Off = true
: :Wait For New Line = true
: :Wait For Effects = true
: :Clear Battle Log = true
: :Home Reset = true
: :Wait For Movement = true