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Hey, I've been trying to get a save/load screen that looks slightly the way I want and haven't really had much luck with it... The major problem is I really don't have enough scripting knowledge to know what I'm doing to put it together correctly.

Basically, this is the save I have so far thanks to finding a script by TheoAllen:



(What the edited version looks like so far thanks to TroyZ's script edit)

(and here's TheoAllen's script on his blog: http://theolized.blogspot.com/2013/06/theo-face-graphics-on-save-menu.html )

I would like to make it look a bit more like the recent Ace Attorney game's save, but that's probably beyond my ability a bit...

For reference it looks like this (and sorry for it being in Japanese, it's the only screenshot I could find)



Basically the first line is the trial your on (which I'm pretty sure in this screenshot if it were in English would be Episode 1: Turnabout Countdown)  and the second line states whether your in investigation or trial and what day you're on.

The only thing is I'm making a mystery game so I'm not quite sure if I'll be using multiple days yet, but I do like the look of having the current main's face on the save (because I was planning on having only one character in the lead at a time but have more than one you can play) and having at least the current case number, and if possible a title (though it's not necessary) 

I would just love some help on how to do this because everything I've tried has just thrown me errors so obviously I need help. Thank you in advance.

(edit: before I forget, I'm also using two of  Dekita's scripts if anyone's wondering why the window skin and background look weird. They're Scene Background and Window Skin)

Still to do:

     1. Figure out how to put the current case number (and possibly a title) (This is what I seem to be having the most problems with, so as

         soon as I can stop tinkering a bit with what I currently have in my game I'll put up what I've been trying because it's most definitely

         wrong) 

    2. Figure out the correct code and placement to draw the image directly under the file numbers (that probably would do better after I get

        everything else already positioned on the save)

   3.  Decide whether I want to actually put the real time on the save file (since thinking over it, it may not be that hard but I'm not sure whether

        I actually want that yet or not...)

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