PsychoJack

Jack
Veteran
Joined
Nov 13, 2018
Messages
46
Reaction score
2
First Language
English
Primarily Uses
RMMV
I need help with working on ,The Jewel system, It is explained as such:
All characters, excluding temporary party members, but including optional members, all have a Jewel slot on their equipment. If a Jewel is equipped on a party member, they will get a magic skill type depending on the Jewel they have equipped. With a gem equipped, members can learn skills of that magic type at the cost of gem points, which can be won from enemies, or given by magic minerals scattered throughout Terra.

Players can then choose which spells to "keep," ,allowing the specific member to still be able to use the spell regardless if they have the corresponding Jewel equipped, with the maximum amount of spells increasing every 10 levels.


Does anyone know how to get this to help, and if I need plugins, which?
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
6,052
Reaction score
5,708
First Language
English
Primarily Uses
RMVXA

I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

(Plugin Requests seems like the best place for this topic. Game Mechanics Design is for general design discussion about game mechanics.)
 

Latest Threads

Latest Profile Posts

Figured I would start posting what I am working on here. Anyways, a quest system plugin I have been working on:
20mgjmZ.png


What features would yall like to see in a quest system?
Playing my game to improve my game. (Totally not procrastinating)
Hope he recovers fast :|

Forum statistics

Threads
112,502
Messages
1,068,744
Members
146,176
Latest member
MissOclock
Top