PsychoJack

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I need help with working on ,The Jewel system, It is explained as such:
All characters, excluding temporary party members, but including optional members, all have a Jewel slot on their equipment. If a Jewel is equipped on a party member, they will get a magic skill type depending on the Jewel they have equipped. With a gem equipped, members can learn skills of that magic type at the cost of gem points, which can be won from enemies, or given by magic minerals scattered throughout Terra.

Players can then choose which spells to "keep," ,allowing the specific member to still be able to use the spell regardless if they have the corresponding Jewel equipped, with the maximum amount of spells increasing every 10 levels.


Does anyone know how to get this to help, and if I need plugins, which?
 

Wavelength

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I've moved this thread to JS Plugin Requests. Thank you.

(Plugin Requests seems like the best place for this topic. Game Mechanics Design is for general design discussion about game mechanics.)
 

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