- Joined
- Feb 18, 2014
- Messages
- 32
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Heya im Unsing this code for Animated battlers with holders Battlers
but the skill dmg is applied to the caster and not to the enemy can you tell me pls what i did wrong or what im missing.
Script im using : https://dl.dropboxusercontent.com/u/27014140/Scripts/Victor%20Engine%20-%20Animated%20Battle.txt
i added the code in the script you wont find it in this script since thats the orginal one from victor.

thank you very much.
# Dark Impact - Skill by Dark Impact
<action: Dark Impact, reset>
wait: animation;
pose: self, row 11, all frames, wait 3;
direction: targets;
wait: 15;
anim: id 112;
wait: 120;
pose: self, row 9, all frames, wait 3;
move: self, move to, x -0, y +30, speed 20;
wait: 15;
wait: targets, movement;
pose: self, row 7, all frames, wait 4;
wait: 4;
anim: targets, effect;
wait: 150;
effect: 100%;
move: retreat;
direction: targets;
wait: 5;
</action>
but the skill dmg is applied to the caster and not to the enemy can you tell me pls what i did wrong or what im missing.
Script im using : https://dl.dropboxusercontent.com/u/27014140/Scripts/Victor%20Engine%20-%20Animated%20Battle.txt
i added the code in the script you wont find it in this script since thats the orginal one from victor.
thank you very much.
# Dark Impact - Skill by Dark Impact
<action: Dark Impact, reset>
wait: animation;
pose: self, row 11, all frames, wait 3;
direction: targets;
wait: 15;
anim: id 112;
wait: 120;
pose: self, row 9, all frames, wait 3;
move: self, move to, x -0, y +30, speed 20;
wait: 15;
wait: targets, movement;
pose: self, row 7, all frames, wait 4;
wait: 4;
anim: targets, effect;
wait: 150;
effect: 100%;
move: retreat;
direction: targets;
wait: 5;
</action>
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