- Feb 9, 2016
- Reaction score
- First Language
- Primarily Uses
How would I make a skill that makes the fastest agility go last and the slowest agility go first?
Thats not what I want. I meant for the agility stats to be reversed in a way, so whoever (enemy or party member) with the highest agility stat goes last, and whoever has the lowest agility stat go first.Can't you just add Agility to Enemies and Decrease Agility to Your Party with Status effects ?