- Joined
- Dec 12, 2019
- Messages
- 1
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
Hello all,
I am pretty new to both the software and programming in general and I'm having a little trouble with a very simple Yanfly action sequence... Embarrassingly simple actually. One character i have been working on a character with a skill set based in "Boxing". My first skill is a simple 2 punch combo. Was just looking for the character to walk up to the target, throw two punches (Using the thrust motion and glove weapon) and return home.
<setup action>
Display action
Immortal: target, true
perform start
</setup action>
<target action>
move user: target, front base, 10
motion attack: user
wait 10
attack animation: target
wait for animation
action effect
motion attack: user
wait 10
attack animation: target
wait for animation
action effect
</target action>
<Finish action>
move user: home, 10
clear battle log
immortal: target, false
</finish action>
Maybe it is just late, but I am clearly missing something because when tested the character doesn't move and also does not use the attack motion. Instead it appears to do the cast animation then deal damage. Any help would be appreciated. Thanks in advance!
I am pretty new to both the software and programming in general and I'm having a little trouble with a very simple Yanfly action sequence... Embarrassingly simple actually. One character i have been working on a character with a skill set based in "Boxing". My first skill is a simple 2 punch combo. Was just looking for the character to walk up to the target, throw two punches (Using the thrust motion and glove weapon) and return home.
<setup action>
Display action
Immortal: target, true
perform start
</setup action>
<target action>
move user: target, front base, 10
motion attack: user
wait 10
attack animation: target
wait for animation
action effect
motion attack: user
wait 10
attack animation: target
wait for animation
action effect
</target action>
<Finish action>
move user: home, 10
clear battle log
immortal: target, false
</finish action>
Maybe it is just late, but I am clearly missing something because when tested the character doesn't move and also does not use the attack motion. Instead it appears to do the cast animation then deal damage. Any help would be appreciated. Thanks in advance!


