Help With active battle system?

Cole_Carbert

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I'm creating a game with an active battle system, so instead of traditional battles, baddies will attack you as you walk the trails between towns, but I'm having some trouble. I tried using Kagedesu's Alpha ABS Plugin, but I didn't like how it looked next to my custom sprites (It's designed with the intention of being used alongside the premade sprites and assets) so I scrapped it and decided to do it myself using events.

I have it all figured out so far, except for three pretty major details:
  1. I can't figure out how to get the enemies to change to a separate sprite that would show them taking a swipe at the player character, and then switch back to their walking sprite.
  2. I want the player to have to lure the enemies into traps instead of being able to attack them, but I can't figure out how to make that happen. Basically, I want to know how to make the enemy switch to event page b when it touches another event square.
  3. I want the enemies to be able to detect the player character within a certain radius, which would then trigger them to come after you, instead of them just chasing you all over the map.
I'm very new to RPG Maker MV and the RPG Maker family of products as a whole, (I also don't understand code) so if you do have any of the answers to these questions, it would help me greatly if you put them in simple terms.

Thank you in advance! I have a person who wants to do a let's play of the game once it's finished, so I'm kind of stressed. :)
 

Andar

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1 is simply, just use the option inside the set move route command. You'll need that command in your events anyway, so just change the sprite at the correct places.
2 there is no event to event trigger in default, so either you have to use a plugin or if eventing then you'll have to use a parallel process for comparing coordinates (the event variant only works for a limited number of traps on the map)
3 again this needs either a plugin or a complex parallel process event, but this time the event would cause even more problems if used for more than one or two enemies, so an event is the usual way to go.
 

Cole_Carbert

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1 is simply, just use the option inside the set move route command. You'll need that command in your events anyway, so just change the sprite at the correct places.
2 there is no event to event trigger in default, so either you have to use a plugin or if eventing then you'll have to use a parallel process for comparing coordinates (the event variant only works for a limited number of traps on the map)
3 again this needs either a plugin or a complex parallel process event, but this time the event would cause even more problems if used for more than one or two enemies, so an event is the usual way to go.
Thank you so much for replying! I managed to find a plugin that solves my third issue, so that's out of the way. As for your second answer, would you mind explaining to me what a parallel process is and how it works? But only if you have time of course. I don't want to intrude. Anyways, I've heard that term, but I can't seem to figure out what it means.
 

Andar

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"parallel process" is a type of event determined by its trigger. If you don't know it then you haven't really mastered eventing yet and I strongly suggest you take time to go through the tutorials on eventing before continuing with your project.

There is a lot that can be done with parallel processes, but you need to know exactly when and when not to use them - because if you use them wrong you'll lag your game to hell.
 

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