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- Nov 29, 2013
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I'm been searching, and fumbling around differant weapons, classes states and scripts and am having some trouble figuring out how to make a class use a differant attack formula.
The closest I got was with Yanfly's weapon replace engine but unfortunately it only works if the class is unarmed, and any weapon equipped will overwrite it. What I am TRYING to do, is make it so a mage class learns to add 50% of it's magical attack to it's basic attacks
so: (a.atk * 4) + (a.mat * 0.5) - b.def * 2
Making one for a spear type weapon is easy as it just goes on the weapon itself, but I wanted to make one for a class, and have it over ride any other attack commands. I'm sorry if i'm not being clear, but i'd appreciate any help.
The closest I got was with Yanfly's weapon replace engine but unfortunately it only works if the class is unarmed, and any weapon equipped will overwrite it. What I am TRYING to do, is make it so a mage class learns to add 50% of it's magical attack to it's basic attacks
so: (a.atk * 4) + (a.mat * 0.5) - b.def * 2
Making one for a spear type weapon is easy as it just goes on the weapon itself, but I wanted to make one for a class, and have it over ride any other attack commands. I'm sorry if i'm not being clear, but i'd appreciate any help.
