HazukiWolfe

Veteran
Veteran
Joined
Jan 15, 2015
Messages
141
Reaction score
26
First Language
English
Primarily Uses
N/A
I'm trying to make my own tilesets but I'm having trouble trying to understand how the tiles work for water and what not. could someone send me to a tutorial that explains how the tiles in RPG maker MV work?
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,428
Reaction score
15,222
First Language
English
Primarily Uses
RMMV
What is "whatnot"?

Check out the help file (F1) which shows how autotiles are set up, and gives an explanation of how the animation works, and what goes into the various images for the A1-A4 sets, as well as how they're handled in-game (what will go on top of what, what gets treated as counters and how that affects the way they're drawn, what has autoshadows, what the passage settings are).

Then if you still need help, be more specific about what you're trying to create and what troubles you're having with it. "Autotiles" is a fairly broad subject.
 

HazukiWolfe

Veteran
Veteran
Joined
Jan 15, 2015
Messages
141
Reaction score
26
First Language
English
Primarily Uses
N/A
Thank you. and sorry. Im just having trouble with the textures not looking like they are connecting and looking really weird
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,725
Reaction score
8,509
First Language
German
Primarily Uses
RMMV
There is a tutorial "anatomy of autotiles" in the official blog
 

Latest Profile Posts

..of the major old school series that began in the 80s- early 90s, I still haven't beaten 'a' Zelda game. Mario 64 was the first Mario I've beaten. I don't know if I should give that honor to Link to the Past or A Link Between Worlds(I currently own both). Well technically I've haven't beaten a Sonic either (Game Genie doesn't count =P).
headshot_headinfo.jpg
Time to add the "headshot" concept into the game so that people may actually aim at the heads when shooting zombies and get massive damage and armor-pen bonus as rewards. :kaojoy:
(The red area is just for visually debug purposes right now. But, it's possible that I will add something that displays the weak spots of enemies in the future.)
Worked on a cutscene skip domino effect using Maker Systems' script as the basis. Basically if I have a batch of cutscenes in a row on different maps, now when you skip one cutscene it will skip the entire set. No more spamming X to skip a scene every new map.

Oh and it will work regardless of where you do it from in the set. Convenient!
seems absolutely WILD to me now all the hundreds of hours of work I used to do in 2k(3) over a decade ago with a resolution of 320x240. that seems so insanely TINY now, seemed so normal at the time!
Playing Aroma Indosiar theme song.
Aroma is an Indonesian TV show about cooking. :)

Forum statistics

Threads
115,380
Messages
1,089,400
Members
150,086
Latest member
Cees
Top