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So since the :tp_gain => "(blocked_damage / 4)", cannot be a negative value, all blocking would result in a 0 TP gain per attack. The problem is that I would like to have it where it would cost TP to block. Around line #1084 there is this, but I cannot seem to get it to work. Sorry if I sound ******ed.

  #--------------------------------------------------------------------------

  # new method : charge_tp_by_block          # Charge TP by Damage Blocked

  #--------------------------------------------------------------------------

  def charge_tp_by_block(blocked_damage)

    self.tp += Float(eval(tp_gain_on_block_formula))

  end

 

Original script:

https://dl.dropboxusercontent.com/u/89346660/Bubs%20-%20Shield%20Blocking.txt

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