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- Sep 8, 2016
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So I'm trying to do a small hide and seek mini-game within my game but I for whatever reason cannot figure out the issue I'm having. The common event that I have set up starts fantastically, the problem is when the timer that I have set reaches zero... it just stays at 0. I have a condition branch set up so that if the timer < 0.01 then the next common event is to kick in, stop the timer, and try again. WTF am I doing wrong?! Please help, I'm going insane... 
This is the first common event to start

And this is what it is supposed to do when the timer reaches zero and the hiders have not been found.

This is the first common event to start

And this is what it is supposed to do when the timer reaches zero and the hiders have not been found.


