Help with common events linked to skills.

__Yanik__

Villager
Member
Joined
Jan 17, 2021
Messages
6
Reaction score
0
First Language
English
Primarily Uses
RMMZ
yeah, i need help. I'm trying to make a boss where the boss summons allies sometimes in battle, but when I try to choose the enemy it summons, the only choices are:
1: ?
2: ?
3: ?
4: ?
5: ?
6: ?
7: ?
8: ?

And not any of the actual enemies that have been programmed. Can anyone help me fix this?
And help me avoid it in the future?Screenshot 2021-01-16 233048.png
 

Soulrender

Jack Of All Trades
Veteran
Joined
Jan 12, 2019
Messages
972
Reaction score
566
First Language
Poland
Primarily Uses
RMMV
You have question marks because battle events don't know what to read?? instead common event use troop events.

However if you insist on doing it on common event, it will work, but you have to guess wich troop member is related to question marks on that list: I'll give you a hint:
1st added in troops will be #1 ? and so on
 

Aerosys

Veteran
Veteran
Joined
Apr 23, 2019
Messages
488
Reaction score
459
First Language
german
Primarily Uses
RMMZ
In the Troop, you have to add the summoned enemies from the beginning, right-click them and check "appear halfway". In the Enemy Appear command from your screenshot, you select e.g. 2 and 3, given that 1 is the boss itself and 2 and 3 are the adds. You don't select the enemy id itself.
 

__Yanik__

Villager
Member
Joined
Jan 17, 2021
Messages
6
Reaction score
0
First Language
English
Primarily Uses
RMMZ
so what your saying is....
I can't make it so that there is a skill that can have an enemy summon more enemies that were not there at all n the first place?
 

Soulrender

Jack Of All Trades
Veteran
Joined
Jan 12, 2019
Messages
972
Reaction score
566
First Language
Poland
Primarily Uses
RMMV
No! You can do it, but using common events you always will have question marks, because common events don't know what to read, in troop events you will see actual monster names.
Common Event and Troop Event are two different things, even though looks the same.

See? - https://prnt.sc/x1ys91
Enemy Appear wants to get all enemies names, but it doesn't know from where to obtain it, thats why we will always see question marks, but still you can use it. You need only to guess wich one is one.

See this example?
https://prnt.sc/x1z20d - Entire troop squad is empty, so nothing will work, now, lets add someone

https://prnt.sc/x1z5o7 - I added enemy named Mina. She is first enemy added to troop squad, so she get #1 in event Enemy Appear. https://prnt.sc/x1zaro, because its troop event, editor know from where to get info. Now let's check common event. https://prnt.sc/x1zf7m - question marks, because common event don't know from where to read data, but still if you leave your common event to show (by this example Mina), it WILL WORK - https://prnt.sc/x1zkcq, because entire MV as well MZ database is ID-related, not names. So this event:
https://prnt.sc/x1zkcq will work the same way as this event https://prnt.sc/x1zqk1

Only downside of that is you on your own you need to figure out wich question mark represents your troop member. But I already gave you a pattern for that.
1st added enemy to troop squad is #1 ?
2nd added enemy to troop squad is #2 ?
3rd added enemy to troop squad is #3 ?

and so on until 8th member, because troop squad is limited to 8 enemies max.
 

__Yanik__

Villager
Member
Joined
Jan 17, 2021
Messages
6
Reaction score
0
First Language
English
Primarily Uses
RMMZ
OOOoooooohhhhhhh.
I get it now! I think. But since its ID based I'll need to put the enemy in the troop ID that is to be summoned, and I'll be able to summon different enemies with the same skill depending on what enemy I put on that ID.
Thanks man!!!
 

Latest Threads

Latest Profile Posts

The light has gone out of my life.

About time they finally press the kill switch button for older makers.
Sorry everyone, I am here sporadically. After 6 years of delays after delays in my life, I try to do all mat once and that means that I spread thin everywhere because it just is impossible to crunch 6 years in one or even two, but I try! I wish many of that I would already given you and put behind but... well...
I'm looking for an experienced gamer who has played a few games created with RPG Maker, who knows what an alpha build is, who may remember the old days when cliché was the favorite word on Creation Asylum, who, if a reviewer, would ask for my permission before making a review to post on YouTube, or whatever, since I will be messaging you a 10 minute, or so, DEMO based on an alpha build of Effervesce Fallacy™.
No matter how many times I listen to him, I know this is Joker speaking, but my brain can only hear Dagda.

Forum statistics

Threads
108,821
Messages
1,039,832
Members
141,284
Latest member
LuckyCat
Top