Help with common events linked to skills.

__Yanik__

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yeah, i need help. I'm trying to make a boss where the boss summons allies sometimes in battle, but when I try to choose the enemy it summons, the only choices are:
1: ?
2: ?
3: ?
4: ?
5: ?
6: ?
7: ?
8: ?

And not any of the actual enemies that have been programmed. Can anyone help me fix this?
And help me avoid it in the future?Screenshot 2021-01-16 233048.png
 

Soulrender

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You have question marks because battle events don't know what to read?? instead common event use troop events.

However if you insist on doing it on common event, it will work, but you have to guess wich troop member is related to question marks on that list: I'll give you a hint:
1st added in troops will be #1 ? and so on
 

Aerosys

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In the Troop, you have to add the summoned enemies from the beginning, right-click them and check "appear halfway". In the Enemy Appear command from your screenshot, you select e.g. 2 and 3, given that 1 is the boss itself and 2 and 3 are the adds. You don't select the enemy id itself.
 

__Yanik__

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so what your saying is....
I can't make it so that there is a skill that can have an enemy summon more enemies that were not there at all n the first place?
 

Soulrender

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No! You can do it, but using common events you always will have question marks, because common events don't know what to read, in troop events you will see actual monster names.
Common Event and Troop Event are two different things, even though looks the same.

See? - https://prnt.sc/x1ys91
Enemy Appear wants to get all enemies names, but it doesn't know from where to obtain it, thats why we will always see question marks, but still you can use it. You need only to guess wich one is one.

See this example?
https://prnt.sc/x1z20d - Entire troop squad is empty, so nothing will work, now, lets add someone

https://prnt.sc/x1z5o7 - I added enemy named Mina. She is first enemy added to troop squad, so she get #1 in event Enemy Appear. https://prnt.sc/x1zaro, because its troop event, editor know from where to get info. Now let's check common event. https://prnt.sc/x1zf7m - question marks, because common event don't know from where to read data, but still if you leave your common event to show (by this example Mina), it WILL WORK - https://prnt.sc/x1zkcq, because entire MV as well MZ database is ID-related, not names. So this event:
https://prnt.sc/x1zkcq will work the same way as this event https://prnt.sc/x1zqk1

Only downside of that is you on your own you need to figure out wich question mark represents your troop member. But I already gave you a pattern for that.
1st added enemy to troop squad is #1 ?
2nd added enemy to troop squad is #2 ?
3rd added enemy to troop squad is #3 ?

and so on until 8th member, because troop squad is limited to 8 enemies max.
 

__Yanik__

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OOOoooooohhhhhhh.
I get it now! I think. But since its ID based I'll need to put the enemy in the troop ID that is to be summoned, and I'll be able to summon different enemies with the same skill depending on what enemy I put on that ID.
Thanks man!!!
 

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