#==============================================================================
# ** Scene_Credits
#------------------------------------------------------------------------------
# This class performs Credits screen processing.
#==============================================================================
class Scene_Credits < Scene_Base
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
Audio.bgm_play("Audio/BGM/Battle1", 100, 100)
fadeout_frozen_graphics
create_background
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
super
dispose_background
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
goto_title if Input.trigger?

C)
end
#--------------------------------------------------------------------------
# * Execute Transition
#--------------------------------------------------------------------------
def perform_transition
Graphics.transition(fadein_speed)
end
#--------------------------------------------------------------------------
# * Play Music on Game Over Screen
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
# * Fade Out Frozen Graphics
#--------------------------------------------------------------------------
def fadeout_frozen_graphics
Graphics.transition(fadeout_speed)
Graphics.freeze
end
#--------------------------------------------------------------------------
# * Create Background
#--------------------------------------------------------------------------
def create_background
@sprite = Sprite.new
@sprite.bitmap = Cache.system("Credits")
end
#--------------------------------------------------------------------------
# * Free Background
#--------------------------------------------------------------------------
def dispose_background
@sprite.bitmap.dispose
@sprite.dispose
end
#--------------------------------------------------------------------------
# * Get Fade Out Speed
#--------------------------------------------------------------------------
def fadeout_speed
return 60
end
#--------------------------------------------------------------------------
# * Get Fade In Speed
#--------------------------------------------------------------------------
def fadein_speed
return 120
end
#--------------------------------------------------------------------------
# * Transition to Title Screen
#--------------------------------------------------------------------------
def goto_title
fadeout_all
SceneManager.goto(Scene_Title)
end
end