- Joined
- Apr 12, 2020
- Messages
- 331
- Reaction score
- 486
- First Language
- German
- Primarily Uses
- RMMV
Associated plugins:
YEP_BuffsStatesCore
YEP_ExtraParamFormulas
In the past weeks I had asked for some help with custom state effects but now I have a problem with some
states interfering with each other.
I have a state called "Decay" which has the Notetag <HRG Rate: 150%>.
Basically simulating that any ailments you already have will be amplified (poison, bleeding etc.)
However, if for some reason you have a positive HRG Rate (I have some regeneration states) they also get amplified.
Needless to say, healing more HP than before because your body is decaying does not make sense.
So is it possible to apply the mentioned <HRG Rate: 150%> ONLY if the HRG Rate is negative?
And while I am at it, could the reverse also be done? I plan to make a rejuvination-type state which amplifies passive healing.
Edit: Here's a quick breakdown on what I essentially want to happen:
YEP_BuffsStatesCore
YEP_ExtraParamFormulas
In the past weeks I had asked for some help with custom state effects but now I have a problem with some
states interfering with each other.
I have a state called "Decay" which has the Notetag <HRG Rate: 150%>.
Basically simulating that any ailments you already have will be amplified (poison, bleeding etc.)
However, if for some reason you have a positive HRG Rate (I have some regeneration states) they also get amplified.
Needless to say, healing more HP than before because your body is decaying does not make sense.
So is it possible to apply the mentioned <HRG Rate: 150%> ONLY if the HRG Rate is negative?
And while I am at it, could the reverse also be done? I plan to make a rejuvination-type state which amplifies passive healing.
Edit: Here's a quick breakdown on what I essentially want to happen:
- Case 1: A character is afflicted with poison and takes 10% damage from it. If said character then also gets afflicted with decay, the poison damage is increased to 15% damage.
- Case 2: A character is afflicted with regeneration and heals 10% HP from it. If said character then also gets afflicted with decay, the regeneration is decreased to 5% HP gain.
- Case 3: If a character with decay has both the poison state and the regeneration state, the individual values are added together (5% heal - 15% damage = -10% total HRG Rate)
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